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Rust safe bindings for OpenGL / OpenGLES
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README.md

Plop Grizzly

Aldaron's System Interface / OpenGL

Rust safe bindings for OpenGL / OpenGLES.

This project is part of ADI.

Features

  • Safe OpenGL/ES bindings (Works on both Linux (through XCB) and Windows).

Roadmap to 1.0 (Future Features)

  • Make part of awi.
  • Support Android.
  • Support Wayland.

Change Log

0.6

  • Pixels in textures are now represented as 4 u8s instead of 1 u32.

0.5

  • set_mat4 no longer takes a reference to the matrix.

0.4

  • Safe API
  • Use LINEAR instead of NEAREST for texturing.
  • Use mipmapping to speed up drawing big textures in small areas.

0.3

  • Uses sliced triangle fans now.

0.2

  • Support for OpenGL on Linux actually works now.

0.1

  • Initial release
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