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etpinard
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... for now. It's been a rough day on CI for those two tests.

I could not find a way to make these tests more robust. Even translating the technique of gl2d_click_test.js didn't work. I think we're not mocking the mouse events that trigger hover in the 3d code correctly. At the moment we're simply triggering a mouseover event. So, let's skip them for now.

@etpinard
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Oh boy, looks like another test is failing 😡

image

... maybe I rushed into merging that WebGL jasmine test PR.

@etpinard
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another one:

image

this is getting ridiculous. Starting to feel like reverting #1455 😢

@alexcjohnson
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Yep, lets do it. Gotta get a handle on CI and worry about getting these to work repeatably later. 💃

@etpinard etpinard merged commit abd0c45 into master Mar 16, 2017
@etpinard etpinard deleted the skip-gl3d-hover branch March 16, 2017 01:56
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2 participants