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Mesh3D at partial opacity generates strange rendering artifacts #3554

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I rendered a very simple obj triangle mesh using Mesh3D with:
gob = go.Mesh3d(x=X[:,0], y=X[:,1], z=X[:,2], i=T[:,0], j=T[:,1], k=T[:,2], color=color, opacity=.45, facecolor = fc, flatshading=True)

The output render is attached and shows a lot of rendering artifacts. Setting opacity to 1 removes these artifacts, but then there's no transparency. Setting the opacity to .1 or lower makes the artifacts harder to see but they are definitely still present.

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