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80 changes: 80 additions & 0 deletions plotly/graph_reference/default-schema.json
Original file line number Diff line number Diff line change
Expand Up @@ -11230,20 +11230,31 @@
},
"lighting": {
"ambient": {
"description": "Ambient light increases overall color visibility but can wash out the image.",
"dflt": 0.8,
"max": 1,
"min": 0,
"role": "style",
"valType": "number"
},
"diffuse": {
"description": "Represents the extent that incident rays are reflected in a range of angles.",
"dflt": 0.8,
"max": 1,
"min": 0,
"role": "style",
"valType": "number"
},
"facenormalsepsilon": {
"description": "Epsilon for face normals calculation avoids math issues arising from degenerate geometry.",
"dflt": 1e-06,
"max": 1,
"min": 0,
"role": "style",
"valType": "number"
},
"fresnel": {
"description": "Represents the reflectance as a dependency of the viewing angle; e.g. paper is reflective when viewing it from the edge of the paper (almost 90 degrees), causing shine.",
"dflt": 0.2,
"max": 5,
"min": 0,
Expand All @@ -11252,18 +11263,55 @@
},
"role": "object",
"roughness": {
"description": "Alters specular reflection; the rougher the surface, the wider and less contrasty the shine.",
"dflt": 0.5,
"max": 1,
"min": 0,
"role": "style",
"valType": "number"
},
"specular": {
"description": "Represents the level that incident rays are reflected in a single direction, causing shine.",
"dflt": 0.05,
"max": 2,
"min": 0,
"role": "style",
"valType": "number"
},
"vertexnormalsepsilon": {
"description": "Epsilon for vertex normals calculation avoids math issues arising from degenerate geometry.",
"dflt": 1e-12,
"max": 1,
"min": 0,
"role": "style",
"valType": "number"
}
},
"lightposition": {
"role": "object",
"x": {
"description": "Numeric vector, representing the X coordinate for each vertex.",
"dflt": 100000,
"max": 100000,
"min": -100000,
"role": "style",
"valType": "number"
},
"y": {
"description": "Numeric vector, representing the Y coordinate for each vertex.",
"dflt": 100000,
"max": 100000,
"min": -100000,
"role": "style",
"valType": "number"
},
"z": {
"description": "Numeric vector, representing the Z coordinate for each vertex.",
"dflt": 0,
"max": 100000,
"min": -100000,
"role": "style",
"valType": "number"
}
},
"name": {
Expand Down Expand Up @@ -17937,20 +17985,23 @@
},
"lighting": {
"ambient": {
"description": "Ambient light increases overall color visibility but can wash out the image.",
"dflt": 0.8,
"max": 1,
"min": 0,
"role": "style",
"valType": "number"
},
"diffuse": {
"description": "Represents the extent that incident rays are reflected in a range of angles.",
"dflt": 0.8,
"max": 1,
"min": 0,
"role": "style",
"valType": "number"
},
"fresnel": {
"description": "Represents the reflectance as a dependency of the viewing angle; e.g. paper is reflective when viewing it from the edge of the paper (almost 90 degrees), causing shine.",
"dflt": 0.2,
"max": 5,
"min": 0,
Expand All @@ -17959,20 +18010,49 @@
},
"role": "object",
"roughness": {
"description": "Alters specular reflection; the rougher the surface, the wider and less contrasty the shine.",
"dflt": 0.5,
"max": 1,
"min": 0,
"role": "style",
"valType": "number"
},
"specular": {
"description": "Represents the level that incident rays are reflected in a single direction, causing shine.",
"dflt": 0.05,
"max": 2,
"min": 0,
"role": "style",
"valType": "number"
}
},
"lightposition": {
"role": "object",
"x": {
"description": "Numeric vector, representing the X coordinate for each vertex.",
"dflt": 10,
"max": 100000,
"min": -100000,
"role": "style",
"valType": "number"
},
"y": {
"description": "Numeric vector, representing the Y coordinate for each vertex.",
"dflt": 100000,
"max": 100000,
"min": -100000,
"role": "style",
"valType": "number"
},
"z": {
"description": "Numeric vector, representing the Z coordinate for each vertex.",
"dflt": 0,
"max": 100000,
"min": -100000,
"role": "style",
"valType": "number"
}
},
"name": {
"description": "Sets the trace name. The trace name appear as the legend item and on hover.",
"role": "info",
Expand Down