This repository has been archived by the owner on Nov 13, 2022. It is now read-only.
Releases: pluiedev/gravity-guns
Releases · pluiedev/gravity-guns
0.1.3
Bugs, bugs, and more bugs.
CHANGELOG:
- Changed stereo sound effects to mono since y'all are so opinionated™ on that one
- Sound effects now can only be heard from the user. This is not final and I'm looking into a way of creating a positioned sound source on the user but GeckoLib just has to make this annoying for me. (see bernie-g/geckolib#171)
- Removed LDL integration for thrown entities. Unfortunately there's just no way to deduce how thrown multiblock entities should glow or not with LDL's infrastructure. (JMX/FREX support would solve that perhaps?)
0.1.2
Actually Usable Release
...Yeah. I really have fixed a lot of bugs.
Audio plays twice (GeckoLib issue?)Sometimes hangs up if the world-meshing wait loop never finishes- Doesn't represent OG HL2 gravity gun behavior at all /!\
Looks exceptionally funny in third personSpams the console if power is set to 0Block as entities don't always set (in fact, they almost always don't)Hitboxes are off on block as entities with even-numbered sidesBlocks are totally invisible for other players!!!!
Have fun!
Half-baked ModFest Initial Release.
...I ran out of motivation, basically.
Confirmed to workn't in client and server, both in prod and in dev.
Known issues:
- Audio plays twice (GeckoLib issue?)
- Sometimes hangs up if the world-meshing wait loop never finishes
- Doesn't represent OG HL2 gravity gun behavior at all /!\
- Looks exceptionally funny in third person
- Spams the console if power is set to 0
- Block as entities don't always set (in fact, they almost always don't)
- Hitboxes are off on block as entities with even-numbered sides
- Blocks are totally invisible for other players!!!!
- And so on
Also Rayon is really broken on 1.17, so here's a patched one I produced on my own. USE WITH CAUTION!!!!