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fix: include indirect BVH option #1697

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merged 1 commit into from
Nov 15, 2023

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geoff-harper
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Why

My use case requires that the triangles of my mesh be in their original order. Garrett's library saw this use case and has created an experimental accomodation for it but that isn't currently carried through to the <Bvh> component. I know it's marked as experimental but I've been using it for some time now and I've had no issues. I think as long as Drei doesn't obscure it's experimental nature it's fine to include?

What

Includes the indirect option from three-mesh-bvh. I've copied his explanation of the option into the docs verbatim.

Checklist

  • Documentation updated (example)
  • Storybook entry added (example)
  • Ready to be merged

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vercel bot commented Oct 25, 2023

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@drcmda drcmda merged commit a4cc438 into pmndrs:master Nov 15, 2023
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drcmda commented Nov 15, 2023

sorry for the long wait, and thanks!

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🎉 This PR is included in version 9.88.15 🎉

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