DOOM translated from C to V. Builds in 0.7 seconds (x25 speed-up).
Current problems that will be fixed asap:
- All comments are missing
- #define consts are replaced with their values
- No indentation in functions
- Music works fine, but monster and weapon sounds don't
It is possible to translate files one by one and gradually replace C with V. Object files compiled with V have full binary compatibility with object files produced by C, and can be a drop-in replacement:
# Download and build DOOM
git clone https://github.com/chocolate-doom/chocolate-doom
cd chocolate-doom
cmake .
make chocolate-doom
# Build p_enemy.v ane replace the object file
wget https://raw.githubusercontent.com/vlang/doom/master/p_enemy.v
v -lib translated p_enemy.v
cp p_enemy.o src/doom/CMakeFiles/doom.dir/p_enemy.c.o
# Rebuild it again with p_enemy.v.o and launch it
make chocolate-doom && src/chocolate-doom -width 640
There are several things that are allowed in translated code:
- Globals
++/--
expressions and int to bool conversions (for i-- {
)- Variables can be unsed
- Immutability is not enforced
All of these except for the globals are going to be fixed by the translator:
++/--
expressions will be replaced with statements at the right place- unused variables will be removed
- mutable variables will be marked as mutable.