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PandoraPanicGD

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PandoraPanic! Recreated and improved upon using Godot. PandoraPanic! was created originally for the OpenPandora handheld by members of the OpenPandora community. This is the same game ported to Godot.

Building

  • Download the latest version of Godot from here.
  • Download the latest code or clone the repository from here.
  • Import the project into Godot.
  • Build the project.

Contributing a mini-game

  • By using the principle of each mini game being self contained as a scene, it is possible to create a mini game that can be used in the game.
  • Mini games are stored in the res://Games/ folder.
  • Each mini game will have it's scene file "MyGame.tscn" and a subfolder with the same name, containing all of the mini games scripts, scenes, images and sounds, etc.
  • Each mini game should have a win case and a lose case and call the correct API call as needed.
  • Scoring and next mini game selection is handled by the framework.
  • Ensure that your mini game has a comment with it's name and description and a comment for who the author is to be correctly credited. (I want to formalise this in the code but for now, this is enough.)
  • Push your changes onto the repo or send me a zip of your mini game.

Example of mini-games folder layout: image

Available API Calls

  • Score.GameWin() - Called when the player wins the minigame.
  • Score.GameLose() - Called when the player loses the minigame.
  • Cheevos ... - TBD

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PandoraPanic! Recreated and improved upon using Godot

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