PandoraPanic! Recreated and improved upon using Godot. PandoraPanic! was created originally for the OpenPandora handheld by members of the OpenPandora community. This is the same game ported to Godot.
- Download the latest version of Godot from here.
- Download the latest code or clone the repository from here.
- Import the project into Godot.
- Build the project.
- By using the principle of each mini game being self contained as a scene, it is possible to create a mini game that can be used in the game.
- Mini games are stored in the res://Games/ folder.
- Each mini game will have it's scene file "MyGame.tscn" and a subfolder with the same name, containing all of the mini games scripts, scenes, images and sounds, etc.
- Each mini game should have a win case and a lose case and call the correct API call as needed.
- Scoring and next mini game selection is handled by the framework.
- Ensure that your mini game has a comment with it's name and description and a comment for who the author is to be correctly credited. (I want to formalise this in the code but for now, this is enough.)
- Push your changes onto the repo or send me a zip of your mini game.
Example of mini-games folder layout:
- Score.GameWin() - Called when the player wins the minigame.
- Score.GameLose() - Called when the player loses the minigame.
- Cheevos ... - TBD