Copyright (c) John Holdsworth 2012-16
Injection for Xcode is an Xcode plugin (available via Alcatraz) or AppCode that dynamically inserts new Swift / Objective-C code into a running app in order to speed up your build process. It does this without making any changes to your project.
Announcements of major additions to the project will be made on twitter @Injection4Xcode.
If you know the trick which I won't detail here plugins still load in Xcode 8 GM and injection has been updated for it and Swift 3. Patched injection works fine and unpatched injection works if the "InjectionLoader" bundle is codesigned for the simulator. This is done in a "Run Script" build phase in this project if you need to update the code signing identity to dis-ambiguate it. Please raise issues with any problems or look at this blog. One thing I have noticed is you can no longer add methods using injection which was proably never a particularly good idea in Swift.
Injection is now available as a standalone app rather than have to build the plugin which you can download here. As injection no longer works on the deivce due to sandboxing in iOS10 this is the recommended route going forward. For more information consult the FAQ.
For TDD, there is a interesting fork of the injection plugin you can download here. It runs all tests covering a source file each time you inject. It's on the 'tdd' branch.
For installation and usage for AppCode see below. If you're a visual learner, you may appreciate this video post from @Orta covering the basics.
With Xcode, either install via Alcatraz, or install by cloning this repo and build InjectionPluginLite/InjectionPlugin.xcodeproj
. If you are building locally, note that you need to restart Xcode to load the plugin. A popup should appear asking to confirm loading a plugin not signed by Apple, that signals that the plugin is set up.
The plugin can be removed either via Alcatraz, or by running: rm -rf ~/Library/Application\ Support/Developer/Shared/Xcode/Plug-ins/InjectionPlugin.xcplugin
Once it is installed, compile and run a project as normal. From here you should take any class that would exist when your
app is loaded, add a new function - injected
and add a breakpoint on that line.
- (void)injected
{
NSLog(@"I've been injected: %@", self);
}
or
func injected() {
print("I've been injected: \(self)")
}
Then press ctrl+=, and you'll see Xcode stop at the breakpoint. You've just injected new code into a running app. Awesome right?
You can build on top of Injection from three callbacks:
- (void)injected
as an instance method, which gives you the chance to re-update an object with new contexts.+ (void)injected
as a class method, making it possible to update globals with new information- Listening for
INJECTION_BUNDLE_NOTIFICATION
, allowing other classes to listen out for injection calls, this is useful for providing app level changes.
If you are interested in diving even deeper into callbacks, check out Tunable Parameters.
Swift support works great when working with a collection of classes. However, there are a number of cases where re-injection won't work elegantly with Swift:
- Making changes to Structs.
- Changing
func
orclass
es that are marked asfinal
. - Global
func
or variables that are not constrained into a class. - Compiler optimisations can stop injection working. If so, build DEBUG.
In day-to-day development against Cocoa/UIKit, it's rare, but possible to hit these cases, for more information see What Happens With Swift?
Injection for Xcode is an extension to the Xcode IDE that allows you to patch the implementation of a class's method without having to restart the application.
It performs this by parsing the build logs of the application to determine how a source file was last compiled. With this it wraps the result of re-compiling into a bundle which is injected into the application using the dynamic loader. At this point there are two versions of a class in the app, the original and a new modified version from the bundle. The modified version is then "swizzled" onto the original class so changes take effect.
This swizzling takes advantage of the fact that Objective-C binds method invocations to implementations at run time. This can also be performed on Swift classes provided that the method or class is not final or private (i.e. the method can be overridden) by patching the class' "vtable". This excludes the injection of methods of structs.
-
It has file watcher that can inject when a file is saved from whichever editor you use. Enable this in the preferences pane accessed on menu item "Product/Injection Plugin/Tunable Parameters": "File Watcher".
-
There is support for working specifically with Storyboard-based iOS projects.
-
The plugin offers a way to quickly change a collection of tunable parameters
-
Xcode is given a badge, showing the number of active Injection connections to apps.
-
When you start using Injection, a new Xcode Project is added to the same folder as your project (either
iOSInjectionProject
orOSXInjectionProject
.) This is the xcode project base for the changes which are injected into your project, it is recommended to add this to your.gitignore
. -
Each time a project is injected,
injectionCount.txt
in the injection project's directory (above) is incremented. This can give you a sense of how much time you save (number of injections * amount saved per injection = a happier you). -
The injection key command can be customised from ctrl+= in the "Tunable App Parameters" panel.
-
Works on a device, if you apply a patch to your project..
-
Perform unit tests that cover your Swift class/struct/enum. For details see TDD with Injection for Xcode
Swift, presents a few more stumbling blocks for the uninitiated. Provided that methods are of
a non final class and are non final (this excludes structs alas) they can be injected.
In this example the sharedInstance
variable is declared static
rather than "class" to make
sure it is not injected to ensure there is only ever one singleton. For the "injected"
methods to work your class must inherit from NSObject.
More problematic is the more common use of variables or functions outside a class which are referred to across the files of a bundle. Swift 1.2+ takes the view these "internal" scope symbols should not be available across bundles and are made "private extern" in their object file making them unavailable at run time. This means that the above code will inject but injecting another file referring to the dispatch_on_main function will fail with obscure dynamic loading errors.
The simplest solution is to make these variables and functions public though, for a framework,
this may be unsatisfactory. The alternative is to patch the object files of the project to remove the
private extern flag and relink the bundle. In order to do this a script ~/bin/unhide.sh
is created by the plugin build which should be called as an additional "Run Script"
build phase after linking your app to perform this patch and relink.
Injection can be used from inside AppCode provided the application has been patched and you have previously injected that project from inside Xcode to set up a link to the build logs.
To install, download the jar file InjectionPluginAppCode/Injection.jar
from this repo
and go to AppCode preferences, choose "Install plugin from disk" and locate the .jar.
Then restart the IDE. Now you will get new menu options under the Run menu.
You’ll need to re-patch the project from inside AppCode as it uses a different port number to connect.
There are limitations of course, largely centering around static variables, static or global functions and their Swift equivalents. Consider the following Objective-C code.
-
One potential problem is when the new version of the class is loaded, it comes with it's own versions of static variables such as
sharedInstance
and theonce
token. After injection has occurred, this would generate a new singleton instance.To prevent this, class methods with the prefix "shared" are not swizzled on injection to support this common idiom.
-
It can be tough to look through all of the memory of a running application. In order to determine the classes and instances to call the
injected
callbacks on, Injection performs a "sweep" to find all objects in memory. Roughly, this involves looking at an object, then recursively looking through objects which it refers to. For example, the object's instance variables and properties.This process is seeded using the application's delegate and all windows. Once all the in-memory reference are collected, Injection will then filter these references to ones that it has compiled and injected. Then sending them the messages referenced in the callbacks section.
If no references are found, Injection will look through all objects that are referred to via
sharedInstance
. If that fails, well, Injection couldn't find your instance. This is one way in which you may miss callbacks in your app. -
The function
dispatch_on_main
does not inject, as it has been statically linked into the application. It does however, inject by proxy in the case shown via thedoSomething
method.dispatch_on_main
will have been linked locally to a version in the object file being injected.