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Rotary encoder issue. #9
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Additionally I'm wondering if I can plug in the whole code (copy/paste) with the descriptions included or will that cause errors? |
Hey there, You'll want to use the SFX branch. Unfortunately I gave up on SFX personally, but the functionality should all be there. The button presses are between line 144 and line 193 on that branch, and you can add the sound effects to the respective button pattern there. If you use the main branch, you should be able to just copy paste the relevant code in -- there's not huge differences between the code bases. Good luck! |
So use the SFX branch for the button controls as well or keep the
potentiometer in the rotary encoder section? And are there any sections of
code that should be omitted for any reason? Sorry for all the questions.
I'm the textbook definition of a noob lol.
…On Sep 19, 2017 5:51 PM, "Brandon Pomeroy" ***@***.***> wrote:
Hey there,
You'll want to use the SFX branch. Unfortunately I gave up on SFX
personally, but the functionality should all be there. The button presses
are between line 144 and line 193 on that branch, and you can add the sound
effects to the respective button pattern there.
If you use the main branch, you should be able to just copy paste the
relevant code in -- there's not huge differences between the code bases.
Good luck!
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Forgot to ask what speaker you used and if there might be a better one to use. I'd like my gun to have the sound feature but it's not going to make or break the project. |
Lastly. Will I need a wav file backpack for the trinket pro or is it capable of storing the 2 sounds? |
The trinket doesn't have any sound capabilities built in, so you will need an Adafruit FX board. I used these products (Also listed in the top of the .ino file)
The reason I dropped the FX from the project is because the speaker I used wasn't super loud, and the FX board drained the battery much faster than the trinket in sleep mode. At the very least, I'd do some research on ways to make the speaker louder. The main branch and the sfx branch should be pretty similar in the controls section... but it's been a while and I don't remember all the differences. Your best bet is to start with the main branch, and copy paste features from the SFX branch over 1 by 1 to make sure there aren't any problems. Good luck! |
How quick of a drain are you talking about? I bought the charging backpack
for the trinket so in theory that should eliminate or at least reduce the
annoyance of a dead battery.
…On Sep 19, 2017 7:16 PM, "Brandon Pomeroy" ***@***.***> wrote:
The trinket doesn't have any sound capabilities built in, so you will need
an Adafruit FX board.
I used these products (Also listed in the top of the .ino file)
- Adafruit Audio FX Sound Board - http://www.adafruit.com/products/2210
- 8 ohm Speaker - http://www.adafruit.com/products/1891
The reason I dropped the FX from the project is because the speaker I used
wasn't super loud, and the FX board drained the battery much faster than
the trinket in sleep mode. At the very least, I'd do some research on ways
to make the speaker louder.
The main branch and the sfx branch should be pretty similar in the
controls section... but it's been a while and I don't remember all the
differences. Your best bet is to start with the main branch, and copy paste
features from the SFX branch over 1 by 1 to make sure there aren't any
problems.
Good luck!
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Without the sfx board, my gun can go multiple days without a charge while in sleep mode (I haven't tested with the LEDs on constantly). When the trinket is put to sleep, it consumes an extremely small amount of power With the sfx board, the gun only had battery for ~two hours while in sleep mode. I could not find a way to make the sfx board use less power. YMMV, but the sfx board was not worth it for me (Especially with how quiet my speaker was) |
Damn that's not long at all. Well I might just go back to it later once I
have a bit more experience under my belt and have done the research into
extending the battery life.
…On Sep 19, 2017 7:29 PM, "Brandon Pomeroy" ***@***.***> wrote:
Without the sfx board, my gun can go multiple days without a charge while
in sleep mode (I haven't tested with the LEDs on constantly). When the
trinket is put to sleep, it consumes an extremely small amount of power
With the sfx board, the gun only had battery for ~two hours while in sleep
mode. I could not find a way to make the sfx board use less power. YMMV,
but the sfx board was not worth it for me (Especially with how quiet my
speaker was)
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Just had a thought on the SFX. Would a more powerful battery solve the
audio/ power issues? Like a 12 volt battery or 2 18650's 500mah?
…On Sep 19, 2017 7:32 PM, "jake smallman" ***@***.***> wrote:
Damn that's not long at all. Well I might just go back to it later once I
have a bit more experience under my belt and have done the research into
extending the battery life.
On Sep 19, 2017 7:29 PM, "Brandon Pomeroy" ***@***.***>
wrote:
> Without the sfx board, my gun can go multiple days without a charge while
> in sleep mode (I haven't tested with the LEDs on constantly). When the
> trinket is put to sleep, it consumes an extremely small amount of power
>
> With the sfx board, the gun only had battery for ~two hours while in
> sleep mode. I could not find a way to make the sfx board use less power.
> YMMV, but the sfx board was not worth it for me (Especially with how quiet
> my speaker was)
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <#9 (comment)>,
> or mute the thread
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I'm super inexperienced with coding so I'm curious about changing the button presses. I want a long press to power off/ on and the audio for the portal open to be a single click and portal close to be a double click. Any idea how I would go about changing that up? Thanks in advance.
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