Repository navigation
Atman 0.2.0
Pre-release
Pre-release
The third teaching, Three States, and what came with it.
- The dream and the deep sleep (#21):
- On the first night after the rope and the clay you dream the valley. The sun runs backwards, every place wears the next one's name, and nothing seems strange.
- Then deep sleep: a dark screen with only the river.
- Then you wake, and two codex pages open: the dream (Bṛhadāraṇyaka Upaniṣad 4.3.9–10, 4.3.14) and the fourth (Māṇḍūkya Upaniṣad 2 and 7), both in Hume's 1921 translation.
- Text size and captions (#22): F2 sets the text size and F3 turns on captions for the sounds that matter. In a browser both are in How to play.
- The after-mode's days differ (#23): some evenings the village sets clay lamps along the ghat steps and floats more on the river, and some mornings egrets cross the valley.
- A second village (#24): F6, or New in a browser, keeps one village and lets you play another.
- Wayfinding (#25): the HUD says which way the next place is, for example "30 m ahead, to the left".
- Driven play-testing (#26): a test harness can drive the game through the engine; driven runs never touch your saves.
- A review packet for the translations, docs/REVIEW.md (#20).
Saves from 0.1.x still load. If you finished 0.1.x, you dream on your next night.
This is still a pre-release: the working translations of Gauḍapāda's Kārikā await review. No person has played this build by hand. What was checked instead, including one AI playtest of 0.1.2, is in docs/playtests/0.2.0.
Downloads: Windows x64 (.zip) and Linux x64 (.tar.gz), each with a .sha256. You can also play in a browser at https://atman.play.danielstephenson.dev.