-
-
Notifications
You must be signed in to change notification settings - Fork 3.6k
Open
Description
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- WebGL
- Build process
- Unit testing
- Internationalization
- Friendly errors
- Other (specify if possible)
p5.js version
2.0.5
Web browser and version
Brave 1.81.136
Operating system
Linux Mint 6.8.0-78-generic
Steps to reproduce this
Vectors in version 1 are always 3D, so this was correct. But version 2 allows arbitrary length vectors, including 2D vectors, so p5.Vector.random2D() should create a 2D vector now. It is common to add the random vector to an existing one, and adding a 3D vector to a 2D one creates an inconsistent result (see my comment to issue #8117).
The first example in the documentation shows an example of this:
function setup() {
// Create a p5.Vector object.
let v = p5.Vector.random2D();
// Prints "p5.Vector Object : [x, y, 0]" to the console
// where x and y are small random numbers.
print(v.toString());
}
The code should print the 2D vector "[x, y]", not the 3D vector "[x, y, 0]". (The example will need to be updated as well.)