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Hi, I am trying to make a skecth with fragmetn and vertex shaders, but on creating new file I am getting ".glsl is not a valid extension". It worked fine for Older version of Processing.
Any possible help is appriciable !
Expected Behavior
Expected behavior is to create file with glsl extension
Current Behavior
not creating file instead showing error in creating glsl file
Steps to Reproduce
open PDE in MacOS (Processing 4.2)
create new tab -> file_name.glsl
There you go
Your Environment
Processing version: Processing 4.2
Operating System and OS version: MacOS Venture 13.4
Other information:
Possible Causes / Solutions
Not sure maybe some API change in macos in processing (maybe I am not up to date with latest changes)