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Librarian

Manage Koikatsu projects by managing the movement of Koikatsu UserData folders.

Installation

Setup virtual environment and install repository:

pip install git+https://github.com/pain-text-format/librarian.git

Setup

Configure the Librarian to work with the UserData file between the Koikatsu game directory and some [library] directory of choice.

librarian --library [library-path] --workspace [koikatsu-path]

For example:

librarian --library ./my_library --workspace "C:/Program Files/Koikatsu Party"

Librarian data is stored in .librarian.yaml.

Usage

Copy the UserData game folder to $LIBRARY/hello-world/UserData.

librarian create hello-world

This creates the following folder structure:

- $LIBRARY
    - hello-world
        - UserData
            - audio
            - bg
            - cap
            - ...
        - .studio_project

The folder hello-world is called a 'project'. Notice it contains a .studio_project file. By definition, any folder in the library that directly contains such a file is considered a project.

This library project is now assigned to the game directory, a.k.a the workspace. At most one project can be assigned to the workspace at any given time. A workspace can have no projects assigned. Assignment allows the user to perform push or pull actions: syncing features described below.

When a new project is created (e.g. librarian create hello-universe), the Librarian will unassign hello-world and assign hello-universe. To see which project is currently assigned to the workspace, execute

librarian

List all projects:

librarian list
# Retrieved Librarian data.
# -----
# - project-1
# - project-2
# - ...
# -----

To assign a different project, execute

librarian assign [project-name]

Features

  • Wildcarding is supported with the -p flag (e.g. librarian list -p hello-* or librarian delete -p hello-*)
  • Folder structure is supported (e.g. librarian create path/to/project-name)

Delete a project:

librarian delete --name [project-name]

Load a project:

librarian load [project-name]

Synchronize with Assigned Project

The following commands work only if a project is assigned to the workspace.

Push and Pull

Copy an updated UserData folder from the game directory to the assigned project location with

librarian push

This will delete the UserData folder in the assigned project directory.

Similarly, load the UserData folder from the assigned project directory to the game directory with

librarian pull

Sync

Synchronize files in the UserData folder so that they are equal between workspace and library:

librarian sync

Applications

You may have multiple projects organized like so:

- $LIBRARY
    - genre-1
        - story-1
            - chapter-1
                - UserData
                - .studio_project
            - chapter-2
                - UserData
                - .studio_project
            - ...
    - genre-2
        ...
    - gallery
        - theme-1

View projects within a scope with librarian list:

librarian list -p genre-1/*
# response
# ------
# - genre-1\story-1\chapter-1
# - genre-1\story-1\chapter-2
# - ...

Save your workspace to the assigned project with librarian push, then load another ongoing project:

librarian load genre-1/story-1/chapter-1

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Streamline copy-paste for projects. (testing in progress)

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