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bugConfirmed to be a bugConfirmed to be a bugfixedThis issue has been fixed! Oh joy!This issue has been fixed! Oh joy!loggedLogged in changelog for releaseLogged in changelog for release
Description
Bug Report
The Crucifier Navy Issue's -85% penalty to Weapon Disruptor falloff doesn't appear to be applied, although the penalty to optimal range is.
Expected behavior:
0 skill character with Tracking Disruptor I on Crucifier Navy Issue has range 6 km + 3 km.
Actual behavior:
0 skill character with Tracking Disruptor I on Crucifier Navy Issue has range 6 km + 20 km.
Detailed steps to reproduce:
- Create a Crucifier Navy Issue fit with a Tracking Disruptor I.
- Set the Character preset to "All 0".
- Observe the listed range.
Fits involved in EFT format (Edit > To Clipboard > EFT):
[Crucifier Navy Issue, xxx]
[Empty Low slot]
[Empty Low slot]
[Empty Low slot]
Tracking Disruptor I
[Empty Med slot]
[Empty Med slot]
[Empty Med slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty Rig slot]
[Empty Rig slot]
[Empty Rig slot]
Release or development git branch? Please note the release version or commit hash:
v2.1.1
Operating system and version (eg: Windows 10, OS X 10.9, OS X 10.11, Ubuntu 16.10):
OS X 10.13
Other relevant information:
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bugConfirmed to be a bugConfirmed to be a bugfixedThis issue has been fixed! Oh joy!This issue has been fixed! Oh joy!loggedLogged in changelog for releaseLogged in changelog for release