An implementation of the GVGAI Video Game Description Language (VGDL) in the Unity game engine.
If you use UnityVGDL to conduct research, we ask that you cite the following paper as a reference:
Mads Johansen, Martin Pichlmair and Sebastian Risi (2019). Video Game Description Language Environment for Unity Machine Learning Agents. In: Proceedings of the IEEE Conference on Games (CoG) 2019. http://ieee-cog.org/papers/paper_209.pdf.