Repository navigation
Releases
Releases · Pyrdacor/Ambermoon.net
v1.15.2
Release v1.15.2
- Battle: Bosses play their appear animation first, summoned monsters appear afterwards
- Battle: Monsters which can neither attack nor move try their spells instead of doing nothing
- Battle: The targets of friend spells and items and the member to blink can also be picked by the portraits
- Battle: Only the target of the active party member is highlighted on the battle field
- Advanced: Monsters can have a separate move animation
- Android: Scrollbars react to scroll gestures (e.g. in the inventory)
- Fixed the garbled text of the credits
- Duplicated items add to the total weight
- Fixed a possible crash when moving items in the inventory
- The eye button of the item info no longer stays pressed when the extended info is closed by clicking it
- The exit button of the options popup only closes the popup, closing it by right click also applies changed options
- The quest log icon is hidden during the outro and the credits and if a savegame can't be loaded at startup
- The savegame remembers that the map of Lyramion and the rune alphabet were obtained, the key M shows a message without the map
- Fixed the storage of game options in savegames
- Czech: Corrected the tooltips for parry and blindness
v1.15.1
Release v1.15.1
- Quest log: New quest 'Secrets of the Forest Moon' (ruins, metal door in the mine, antique area and navstone machine)
- Quest log: Kire's letter now leads to Dorina's cave southwest of Dor Grestin, Leira tells about Ketnar
- Quest log: The windchain, the recipe for the demon sleep and Kire's note stay completed after they were used or stored
- Quest log: Fixed the counter of collected essences while giving them to Sandra
- Quest log: The unknown world is completed when Sheera gets the ten charged triis (Advanced)
- World map: The Czech map names the castle 'Pevnost Godsbane'
Ambermoon DC 1.0
Ambermoon DC 1.0, a dungeon crawler mod for Ambermoon.net.
Installation: Put AmbermoonDC-1.0.mod into the Mods folder next to the Ambermoon.net executable (create the folder if needed). The mod then appears in the version selector. Ambermoon.net with mod support and the original game data (1.19 or newer) are needed.
See Modding.md for details.
v1.15.0
Release v1.15.0
- The item 'Map of Lyramion' now shows the painted world map of the original package in the whole window. It can be moved and zoomed (mouse wheel, pinch on Android) and is available in German, English, French, Polish and Czech
- On 2D maps the map button and the key M open the world map if a party member owns the item
- The world map and the rune alphabet can no longer be dropped (they can still be sold or stored)
- Added AmbermoonMap.html to view the world map in a web browser
- Audio: The music follows a lost device and a changed default device and starts without a restart if a device becomes available later
- Audio: Fixed a crash if the audio device can't be initialized
- Added mod support
- Improved the music with a new SonicArranger version
- Battle: Drugged bosses get half the hit penalty like on the Amiga (Advanced only)
- Battle: No game over while members are asleep or panicked, stalemate detection and fixes for battle buttons and two-handed weapons
- Items: Item penalty skills are 1-based like on the Amiga and the penalties are kept after loading
- Rewards: Dead and petrified party members are not rewarded for all targets
- Added the event which removes a party member, equipment and inventory are put into chests like on the Amiga
- Loading older savegames adds missing party members, chests and merchants from the initial savegame
- Teleporter events fade on a map change like on the Amiga
- Fixed a crash if an item grid is initialized during an item animation
v1.14.2
v1.14.1
v1.14.0
Release v1.14.0
- Added a quest log for the original game and Ambermoon Advanced
- Added original versions 1.22
- Disease now permanently reduces a random attribute by 1 each day
- More detailed curse tooltips in the character stats (if stats tooltips are enabled), with own texts for Ambermoon Advanced
- Advanced: Poison deals 1-5% of the max hit points per battle round (at most 20 for party members and bosses, 35 for other monsters)
- Advanced: Spell learning point costs now match Ambermoon Advanced episode 4
- Advanced: Fixed the aging malus for parrying
- Advanced: Fixes from episode 4 for the data of version 1.33:
- The Desert of Sighs no longer swallows the party again after Marla was defeated
- Alkem now gives spell learning points for his ring instead of max strength
- English: Ten wrong messages (e.g. "Load which saved game?" when a weapon was dropped) and the food messages which said gold
- English: The desert golem was called undead paladin
- German: Names of the spells Erfahrungstausch and Wespe reiten, some text typos
- Goto points of Dor Grestin and the gardening shed in Spannenberg no longer share their state with other goto points
- Magic works in Ship's End again
- The shared amber chest is no longer saved in Ferrin's storage cellar and in the mine of Dor Kiredon
- Many wall decorations, curtains, beds and logs are no longer walkable
- Auto battle now restores the correct battle speed and no longer leaves the round text on screen
- Fixed the 3D map position if the screen has black bars at the top and bottom (e.g. on some tablets)
- Fixed possible crashes when monsters move in battle
- Fixed wrong idle frame of scaled monsters in battle
- Fixed a skipped event after items were created when showing or giving an item
- Fixed corrupt maps (e.g. the airship in Morag) after using the explore cheat
- Command line options for automated testing
v1.13.7
Release v1.13.7
Adds auto battle option (use with care). Thanks to Hessi9b for most of the implementation. :)
See https://pyrdacor.itch.io/ambermoon/devlog/1623127/ambermoon-update-1137 for details.