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Add :ref: targets ahead of new SpriteList doc #1689

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2 changes: 2 additions & 0 deletions doc/example_code/how_to_examples/index.rst
Original file line number Diff line number Diff line change
Expand Up @@ -403,6 +403,8 @@ Backgrounds

:ref:`background_parallax`

.. _examples_cameras:

Cameras
^^^^^^^

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1 change: 1 addition & 0 deletions doc/programming_guide/pygame_comparison.rst
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Expand Up @@ -139,6 +139,7 @@ Here are some comparisons between Arcade 3.0 and Pygame 2.2.0 ce:
multiple sprites with the same image will just reference the same atlas location.
.. [#f3] A programmer can achieve a similar result by drawing to a surface, then draw the surface to the screen.

.. _pygame_comparison_performance:

Performance Comparison
----------------------
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6 changes: 6 additions & 0 deletions doc/programming_guide/texture_atlas.rst
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@@ -1,7 +1,11 @@

.. _pg_textureatlas:

Texture Atlas
=============

.. _pg_textureatlas_intro:

Introduction
------------

Expand Down Expand Up @@ -55,6 +59,8 @@ Arcade has a global default texture atlas stored in ``window.ctx.default_atlas``
This is an instance of :py:class:`arcade.ArcadeContext` where the low
level rendering API is accessed (OpenGL).

.. _pg_textureatlas_custom_atlas:

Custom Atlas
------------

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