Shows 16×14 colored squares on the NES. On each frame, two adjacent squares trade places.
Table of contents:
assemble.sh
: a Linux script that assembles the program (warning: deletes files)chr.bin.gz
: CHR ROM data (gzip compressed)chr.png
: CHR ROM data as an image (can be encoded withnes_chr_encode.py
in my NES utilities)snap.png
: screenshotsquares.asm
: source code (assembles with ASM6)squares.nes.gz
: assembled program (iNES format, gzip compressed)
- mapper: NROM
- PRG ROM: 16 KiB
- CHR ROM: 8 KiB
- name table mirroring: vertical
- compatibility: NTSC & PAL