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Audio support for Go language

LICENSE Build Status Go Report Card GitHub release Coverage Status GoDoc

Qiniu Logo

The package github.com/qiniu/audio is an extensible audio library with simple API for multi platforms in the Go programming language.

Platforms

  • Windows
  • macOS
  • Linux
  • FreeBSD
  • Android
  • iOS
  • Web browsers (Chrome, Firefox, Safari and Edge)
    • GopherJS
    • WebAssembly (Experimental)

Features

  • Pluggable audio decoders. And now it supports the following formats:
    • wav/pcm: import _ "github.com/qiniu/audio/wav"
    • wav/adpcm: import _ "github.com/qiniu/audio/wav/adpcm"
    • mp3: import _ "github.com/qiniu/audio/mp3"
  • Audio encoders (TODO).
  • Convert decoded audio stream.

Example

import (
	"io"
	"os"

	"github.com/hajimehoshi/oto"

	"github.com/qiniu/audio"
	_ "github.com/qiniu/audio/mp3"
	_ "github.com/qiniu/audio/wav"
	_ "github.com/qiniu/audio/wav/adpcm"
)

func playAudio(file string) error {
	f, err := os.Open(file)
	if err != nil {
		return err
	}
	defer f.Close()

	d, _, err := audio.Decode(f)
	if err != nil {
		return err
	}

	c, err := oto.NewContext(d.SampleRate(), d.Channels(), d.BytesPerSample(), 8192)
	if err != nil {
		return err
	}
	defer c.Close()

	p := c.NewPlayer()
	defer p.Close()

	_, err = io.Copy(p, d)
	return err
}

Document