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Offline DAoC 0.38-dev3 modern test (bring your own 1.130 client)

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@rambodolphin13 rambodolphin13 released this 27 Oct 04:10
· 465 commits to main since this release

The third development test build for the original retail 1.130 client. Its world now matches the live 1.130 client you play with. It fixes bot spells across all classes and adds the World Workshop editor to the launcher. Details are in docs/BOT-TESTER-LOG.md, docs/BOT-MODERN-CLASSES.md and docs/MODERN-CLIENT-WORLD-MISMATCH.md.

This download contains no game client. You use your own Dark Age of Camelot install.

What's new since 0.38-dev2

The world matches your 1.130 client:

  • The 1.130 client draws live's world, but the server used the classic world, so NPCs and doors stood in the wrong places. The server now uses live's world:
    • 787 NPC spawns, doors, objects, zone arrival points, teleports, bind points and safe areas were moved to their live positions.
    • Navigation was rebuilt for 92 zones from 1.130 data.
  • Castle Sauvage, Snowdonia Fortress and Svasud Faste stand inland, where live moved them. Their guards, merchants, teleports and bind points moved with them.

Bots learn their spells again (all classes):

  • A bot that leveled during a session never learned another spell until the server restarted. Most bots were stuck with their level 1 spells. They now learn new spells as they level.
  • Instant attack spells work again: direct damage, damage over time, lifedrain, debuffs, diseases and stuns. A change in 0.38-dev2 had stopped every bot casting them.
  • Reavers, Valkyries, Champions, Valewalkers, Maulers and Heretics cast their attack spells between swings, instead of only meleeing once in reach.
  • Spear Valkyries, Storm Sovereigns and staff Maulers start with their two-handed weapon and use its styles.

Heretic focus damage (players too):

  • Arawn's Singe and the Blazing and Lava focus lines dealt damage only once per cast. They now deal ramping damage on every pulse.

World Workshop (new):

  • A new WORLD EDITOR button in the launcher opens an editor in your browser. You can:
    • move and add NPCs and give them walking paths
    • browse and edit items, with 3D previews on a character
    • build merchant lists, and edit loot, spells, quests and server settings
  • Every save is backed up and can be undone. Close the game and stop the server before saving.

Merchants that take items as payment:

  • A merchant can now ask for any item instead of coins, like the Darkness Falls seal merchants. Set it up in World Workshop's Merchants view.

Bot tester log:

  • It now counts spells that landed: stuns, disarms and debuffs no longer look "always resisted".
  • It also records why the AI skipped a spell, for example on cooldown or out of range.

Requirements

  • Dark Age of Camelot at the 1.130 client version. The setup accepts only that build's game.dll (SHA256 3915a495…). A different or modified game.dll is refused and nothing is changed.
  • The Windows feature .NET Framework 3.5, for the client's connector. The game's own .NET runtime is included.
  • About 7 GB free disk.

How to play

  1. Extract the zip and double-click START OFFLINE DAOC MODERN.cmd.
  2. The launcher asks for your DAoC folder. It copies your client into the game folder and patches the copy (two files: game.dll and the creation screen layout). Your own install is not changed.
  3. START SERVER, then ENTER REALM. Your account is created on the first login.

Known limits

  • This is a test build. The automated tests pass, but much of the newest work hasn't been checked in game yet.
  • Live world:
    • In Cotswold, Mularn and Mag Mell, live rebuilt the towns. Most merchants and trainers are still near their classic spots, some inside the new buildings.
    • The three dragons are moved back to their classic lair heights by their scripts, about 150 units above live's floor.
    • Bots gather for RvR at the old spots of the three keeps that moved inland.
  • Warlock: bolt cooldowns, and casting primary spells without a primer, still need a recheck.
  • Bots: they don't yet use the Death Knight's servant commands, Warlock chamber combinations, the other Death Knight forms, or the Bainshee wraith form.
  • Still missing from live: a few spells: the Cabalist Simulacrum Soul, Fortitude and Resilience, the Valkyrie's Valkyrie's Supremacy and Odin's Hope, and the Mauler Farseer gift damage for ranks 1-4.

Download check

OfflineDAoC-0.38-dev3-modern-test.zip · SHA256 d5e32594e9e69ea472bdb32396646952c0b8216ea0f23ee7ec2502071a3254a6
(925,172,072 bytes)