Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[rcore_web] Relative mouse mode issues. #3940

Merged
merged 2 commits into from
May 16, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 3 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -56,6 +56,9 @@ packages/
*.so.*
*.dll

# Emscripten
emsdk

# Ignore wasm data in examples/
examples/**/*.wasm
examples/**/*.data
Expand Down
36 changes: 33 additions & 3 deletions src/platforms/rcore_web.c
Original file line number Diff line number Diff line change
Expand Up @@ -100,6 +100,8 @@ static const char cursorLUT[11][12] = {
"not-allowed" // 10 MOUSE_CURSOR_NOT_ALLOWED
};

Vector2 lockedMousePos = { 0 };

//----------------------------------------------------------------------------------
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
Expand Down Expand Up @@ -131,6 +133,7 @@ static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUi
static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData);

// Emscripten input callback events
static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData);
static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData);
static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPointerlockChangeEvent *pointerlockChangeEvent, void *userData);
static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData);
Expand Down Expand Up @@ -862,6 +865,8 @@ void SetMousePosition(int x, int y)
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;

if (CORE.Input.Mouse.cursorHidden) lockedMousePos = CORE.Input.Mouse.currentPosition;

// NOTE: emscripten not implemented
glfwSetCursorPos(platform.handle, CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y);
}
Expand Down Expand Up @@ -1270,6 +1275,9 @@ int InitPlatform(void)
emscripten_set_click_callback("#canvas", NULL, 1, EmscriptenMouseCallback);
emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenPointerlockCallback);

// Following the mouse delta when the mouse is locked
emscripten_set_mousemove_callback("#canvas", NULL, 1, EmscriptenMouseMoveCallback);

// Support touch events
emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
Expand Down Expand Up @@ -1477,9 +1485,13 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
// GLFW3 Cursor Position Callback, runs on mouse move
static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
{
CORE.Input.Mouse.currentPosition.x = (float)x;
CORE.Input.Mouse.currentPosition.y = (float)y;
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
// If the pointer is not locked, follow the position
if (!CORE.Input.Mouse.cursorHidden)
{
CORE.Input.Mouse.currentPosition.x = (float)x;
CORE.Input.Mouse.currentPosition.y = (float)y;
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
}

#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
// Process mouse events as touches to be able to use mouse-gestures
Expand All @@ -1505,6 +1517,18 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
#endif
}

static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
{
// To emulate the GLFW_RAW_MOUSE_MOTION property.
if (CORE.Input.Mouse.cursorHidden)
{
CORE.Input.Mouse.previousPosition.x = lockedMousePos.x - mouseEvent->movementX;
CORE.Input.Mouse.previousPosition.y = lockedMousePos.y - mouseEvent->movementY;
}

return 1; // The event was consumed by the callback handler
}

// GLFW3 Scrolling Callback, runs on mouse wheel
static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset)
{
Expand Down Expand Up @@ -1598,6 +1622,12 @@ static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPoin
{
CORE.Input.Mouse.cursorHidden = EM_ASM_INT( { if (document.pointerLockElement) return 1; }, 0);

if (CORE.Input.Mouse.cursorHidden)
{
lockedMousePos = CORE.Input.Mouse.currentPosition;
CORE.Input.Mouse.previousPosition = lockedMousePos;
}

return 1; // The event was consumed by the callback handler
}

Expand Down