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January-February 2015, Java. AP Computer Science. Coded a 2D game engine from scratch (apart from the graphics library). 50 hours to complete. 6 of those hours spent on building a game using the engine. Coded collision systems, UI systems, animation from spritesheets, dynamic scaling, and even a 2D vector class.

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java-game-engine

January-February 2015, Java. AP Computer Science. Coded a 2D game engine from scratch (apart from the graphics library). 50 hours to complete. 6 of those hours spent on building a game using the engine. Coded collision systems, UI systems, and even a 2D vector class.

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January-February 2015, Java. AP Computer Science. Coded a 2D game engine from scratch (apart from the graphics library). 50 hours to complete. 6 of those hours spent on building a game using the engine. Coded collision systems, UI systems, animation from spritesheets, dynamic scaling, and even a 2D vector class.

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