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Arizona State University
- Tempe, AZ
- https://rdgh0st.itch.io/
Pinned Loading
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CookTorrance_RobDavis_411Final
CookTorrance_RobDavis_411Final PublicImplementation of BRDF Cook-Torrance Shading using the MonoGame framework, Final Project for CPI411
C#
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ParticleGeneration
ParticleGeneration PublicAssignment for computer graphics class utilizing the MonoGame framework with C# and HLSL to create particles with different effects and behaviors
C#
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ShellShadingChallenge
ShellShadingChallenge PublicShell Shading implementation for Acerola's challenge. Based on the paper "Animating and Lighting Grass in Real-Time" by Brook M. Bakay.
GDScript 2
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Game-Engine
Game-Engine PublicFunctional 3D and 2D engine libraries can be found in the "GameEngine" project
C#
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nickhildebrant/PartsNotIncluded
nickhildebrant/PartsNotIncluded PublicUnity (C#) - CPI211 Final Project
C#
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