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  1. FFT-Ocean-Godot FFT-Ocean-Godot Public

    An implementation of FFT ocean waves in Godot 4

    GDScript

  2. CookTorrance_RobDavis_411Final CookTorrance_RobDavis_411Final Public

    Implementation of BRDF Cook-Torrance Shading using the MonoGame framework, Final Project for CPI411

    C#

  3. ParticleGeneration ParticleGeneration Public

    Assignment for computer graphics class utilizing the MonoGame framework with C# and HLSL to create particles with different effects and behaviors

    C#

  4. ShellShadingChallenge ShellShadingChallenge Public

    Shell Shading implementation for Acerola's challenge. Based on the paper "Animating and Lighting Grass in Real-Time" by Brook M. Bakay.

    GDScript 2

  5. Game-Engine Game-Engine Public

    Functional 3D and 2D engine libraries can be found in the "GameEngine" project

    C#

  6. nickhildebrant/PartsNotIncluded nickhildebrant/PartsNotIncluded Public

    Unity (C#) - CPI211 Final Project

    C#