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3 changes: 0 additions & 3 deletions src/ReactiveUI.AOTTests/AOTCompatibilityTests.cs
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// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for full license information.

using System.Diagnostics.CodeAnalysis;
using System.Reactive.Linq;

namespace ReactiveUI.AOTTests;

/// <summary>
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3 changes: 0 additions & 3 deletions src/ReactiveUI.AOTTests/AdvancedAOTTests.cs
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// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for full license information.

using System.Diagnostics.CodeAnalysis;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Reactive.Subjects;
using Splat;

namespace ReactiveUI.AOTTests;

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2 changes: 0 additions & 2 deletions src/ReactiveUI.AOTTests/AssemblyInfo.Parallel.cs
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// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for full license information.

using NUnit.Framework;

[assembly: Parallelizable(ParallelScope.Fixtures)]
[assembly: LevelOfParallelism(4)]
3 changes: 0 additions & 3 deletions src/ReactiveUI.AOTTests/ComprehensiveAOTMarkupTests.cs
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// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for full license information.

using System.Diagnostics.CodeAnalysis;
using System.Reactive.Concurrency;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Reactive.Subjects;
using Splat;

namespace ReactiveUI.AOTTests;

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3 changes: 0 additions & 3 deletions src/ReactiveUI.AOTTests/ComprehensiveAOTTests.cs
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// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for full license information.

using System.Diagnostics.CodeAnalysis;
using System.Reactive.Concurrency;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Reactive.Subjects;
using Splat;

namespace ReactiveUI.AOTTests;

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3 changes: 0 additions & 3 deletions src/ReactiveUI.AOTTests/FinalAOTValidationTests.cs
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// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for full license information.

using System.Diagnostics.CodeAnalysis;
using System.Reactive;
using System.Reactive.Concurrency;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Reactive.Subjects;
using Splat;

namespace ReactiveUI.AOTTests;

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4 changes: 2 additions & 2 deletions src/ReactiveUI.AOTTests/GlobalUsings.cs
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Expand Up @@ -9,6 +9,6 @@
global using global::System.Collections.Generic;
global using global::System.Diagnostics.CodeAnalysis;
global using global::System.Linq;
global using global::System.Reactive.Disposables.Fluent;
global using global::System.Reactive.Linq;
global using global::System.Threading;
global using global::System.Threading.Tasks;
global using global::System.Threading.Tasks;
4 changes: 0 additions & 4 deletions src/ReactiveUI.AOTTests/StringBasedObservationTests.cs
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Expand Up @@ -3,10 +3,6 @@
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for full license information.

using System.Diagnostics.CodeAnalysis;
using System.Reactive.Concurrency;
using System.Reactive.Linq;

namespace ReactiveUI.AOTTests;

/// <summary>
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2 changes: 0 additions & 2 deletions src/ReactiveUI.AOTTests/StringBasedSemanticsTests.cs
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Expand Up @@ -3,8 +3,6 @@
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for full license information.

using System.Reactive.Linq;

namespace ReactiveUI.AOTTests;

/// <summary>
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3 changes: 0 additions & 3 deletions src/ReactiveUI.AOTTests/TestReactiveObject.cs
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// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for full license information.

using System.Diagnostics.CodeAnalysis;
using System.Reactive.Linq;

namespace ReactiveUI.AOTTests;

/// <summary>
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2 changes: 0 additions & 2 deletions src/ReactiveUI.AOTTests/ViewLocatorAOTMappingTests.cs
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// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for full license information.

using System.Reactive.Linq;

namespace ReactiveUI.AOTTests;

/// <summary>
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1 change: 1 addition & 0 deletions src/ReactiveUI.Blazor/GlobalUsings.cs
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Expand Up @@ -11,5 +11,6 @@
global using global::System.Reactive;
global using global::System.Reactive.Concurrency;
global using global::System.Reactive.Disposables;
global using global::System.Reactive.Disposables.Fluent;
global using global::System.Reactive.Linq;
global using global::System.Reactive.Subjects;
1 change: 1 addition & 0 deletions src/ReactiveUI.Builder.WpfApp/Views/ChatRoomView.xaml.cs
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// See the LICENSE file in the project root for full license information.

using System.Reactive.Disposables;
using System.Reactive.Disposables.Fluent;
using System.Windows;
using ReactiveUI.Builder.WpfApp.ViewModels;

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1 change: 1 addition & 0 deletions src/ReactiveUI.Builder.WpfApp/Views/LobbyView.xaml.cs
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Expand Up @@ -4,6 +4,7 @@
// See the LICENSE file in the project root for full license information.

using System.Reactive.Disposables;
using System.Reactive.Disposables.Fluent;
using System.Reactive.Linq;
using System.Windows;
using System.Windows.Input;
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1 change: 1 addition & 0 deletions src/ReactiveUI.Maui/GlobalUsings.cs
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Expand Up @@ -10,6 +10,7 @@
global using System.Reactive;
global using System.Reactive.Concurrency;
global using System.Reactive.Disposables;
global using System.Reactive.Disposables.Fluent;
global using System.Reactive.Linq;
global using System.Reactive.Subjects;
global using System.Threading.Tasks;
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1 change: 1 addition & 0 deletions src/ReactiveUI/GlobalUsings.cs
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Expand Up @@ -17,6 +17,7 @@
global using global::System.Reactive;
global using global::System.Reactive.Concurrency;
global using global::System.Reactive.Disposables;
global using global::System.Reactive.Disposables.Fluent;
global using global::System.Reactive.Linq;
global using global::System.Reactive.Subjects;
global using global::System.Reactive.Threading.Tasks;
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36 changes: 0 additions & 36 deletions src/ReactiveUI/Mixins/DisposableMixins.cs

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