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[BUGBOT][Graphics] Investigate Waterfall Dynamics for Enhancing Volumetric Fog Material
Description
The issue involves researching how waterfalls work to potentially enhance the implementation of sides on volumetric fog material in the game, aiming to improve the realism or visual quality of fog effects.
Workarounds
n/a
Information
Operating system: n/a
Hardware and drivers: n/a
Product version: n/a
The text was updated successfully, but these errors were encountered:
I think you could put a white volumetric light without shadows at the bottom of a waterfall, although I don't remember if we have a way to have a volumetric light that does not light up its surroundings (and only emits volumetric light).
[BUGBOT][Graphics] Investigate Waterfall Dynamics for Enhancing Volumetric Fog Material
Description
The issue involves researching how waterfalls work to potentially enhance the implementation of sides on volumetric fog material in the game, aiming to improve the realism or visual quality of fog effects.
Workarounds
n/a
Information
The text was updated successfully, but these errors were encountered: