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MatrixRain 1.6.0

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@github-actions github-actions released this 22 Sep 00:24
· 64 commits to master since this release

[1.6.0] - 2026-09-21

Changed

  • Versioning switched to MAJOR.MINOR.PATCH. Version numbers are now
    bumped by hand when a release is cut, replacing the auto-incrementing
    build counter. This release is 1.6.0 rather than 1.5.1 so it sorts
    above 1.5.2161 and is offered as an update.

Fixed

  • Scanline density now matches on every monitor. The Style slider
    used to set a fixed number of scanlines across the whole screen
    height, while the rain glyphs are a fixed size. Monitors of different
    heights therefore showed different scanlines per character: a
    portrait 3840-pixel-tall panel got barely half as many as a
    2160-pixel landscape one at the same setting. Style now sets the
    number of scanlines per character cell, and that ratio is the same on
    every monitor regardless of size, rotation, or Windows display
    scaling.
  • Upper half of the Style slider was unusably coarse. At high Style
    values the old mapping dropped to one or two scanlines per glyph,
    reading as a venetian blind rather than a CRT raster. Style now runs
    from about 10 scanlines per character cell (Style 1) down to 6
    (Style 100).
  • Scanlines aliased into a moire pattern at dense settings. On
    1080p and 1440p panels much of the lower half of the Style range fell
    below two pixels per scanline and resolved into a crawling beat
    pattern. The scanline shader now area-averages each pixel, so dense
    settings fade smoothly instead of shimmering.
  • Scanline sliders didn't respond to Enable scanlines. Toggling the
    checkbox on the Performance tab left the Intensity and Style sliders
    on the Visuals tab in their old state until the settings dialog was
    reopened. They now enable and disable immediately, including after
    Reset to defaults.
  • The Scanline Intensity tooltip claimed 0% disables the effect, but the
    slider's minimum is 1%. It now points at Enable scanlines on the
    Performance tab, which turns the effect off entirely.

Upgrade migration note

Your saved Scanline Style value will look different after
upgrading.
The slider now controls scanlines per character instead of
scanlines per screen height, so the same number maps to a different
density. The change is largest on tall or high-resolution monitors,
which previously rendered far coarser scanlines than smaller ones. If
the new look isn't to your taste, readjust Scanline style on the
Visuals tab.