Programmer for a long time, I'm currently studying Game Programming at ISART Digital Paris. I have a big fondness for Engine and Rendering parts of programming (take a look at my CPU Rasterizer and my own Engine Cherry Crisis!). Here you will find most of my projects that I find cool to share :)
- Languages: C, C++, C#, GLSL, Python, bash
- Game engine: Unity, Unreal Engine 4, Unreal Engine 5
- Tools: Visual Studio Community, VSCode, Jetbrains Rider, RenderDoc, SWIG
- Rendering: OpenGL (Legacy and Modern), SDL
- Versioning: git (+LFS, filter-repo, flow), Gitlab, Bitbucket, Fork, GitHub, P4V
- Programming concepts: Prototyping, multithreading, replication, scripting, interfacing (C++ ⇔ Python/C#)