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Refactor the rectangle fragment shader to work around a suspected ang…
…le/mesa bug (#3948) ### What :see_no_evil: This mitigates the crash reported in: * #3931 but should be considered a workaround, rather than a proper fix. After a fair bit of shooting in the dark, our best working theory is that the there is a magic size threshold at which shaders fail to link on angle+mesa. On that hunch, I refactored this shader and am no longer seeing the crash. ### Checklist * [x] I have read and agree to [Contributor Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and the [Code of Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md) * [x] I've included a screenshot or gif (if applicable) * [x] I have tested [demo.rerun.io](https://demo.rerun.io/pr/3948) (if applicable) * [x] The PR title and labels are set such as to maximize their usefulness for the next release's CHANGELOG - [PR Build Summary](https://build.rerun.io/pr/3948) - [Docs preview](https://rerun.io/preview/aae3dae91c18d6697fc5be06d84e0f9ca16d0ba9/docs) <!--DOCS-PREVIEW--> - [Examples preview](https://rerun.io/preview/aae3dae91c18d6697fc5be06d84e0f9ca16d0ba9/examples) <!--EXAMPLES-PREVIEW--> - [Recent benchmark results](https://ref.rerun.io/dev/bench/) - [Wasm size tracking](https://ref.rerun.io/dev/sizes/)
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