Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add an explicit "Name" field to Selection Panel when object can be renamed (space view) #4160

Closed
Tracked by #4140
abey79 opened this issue Nov 7, 2023 · 0 comments · Fixed by #4324
Closed
Tracked by #4140
Assignees
Labels
ui concerns graphical user interface

Comments

@abey79
Copy link
Member

abey79 commented Nov 7, 2023

This is currently done as part of the Selection Panel's top section, which will be reworked by #4159. There should be an explicit field in the Blueprint section.

@abey79 abey79 changed the title When object can be renamed (space view, maybe containers in the future?), make that an explicit property in the "Blueprint" section, instead of "hiding" it in the title bar. Add an explicit "Name" field to Selection Panel when object can be renamed (space view) Nov 7, 2023
@abey79 abey79 added the ui concerns graphical user interface label Nov 7, 2023
@abey79 abey79 self-assigned this Nov 23, 2023
Wumpf pushed a commit that referenced this issue Nov 27, 2023
…w key properties (#4324)

### What

~~Do not merge until after 0.11.~~

This PR reworks the Selection Panel to improve the title ("What is
selected?"), the context ("Where is the selected thing to be found?"),
and the key properties of Space Views (name, origin, type). This is a
first step towards the WIP designs by @martenbjork related to
blueprints.

Changes:
- Full-width, blue title bar consistent with other panel's style and
with the idea that this thing is selected.
- "Context" section listing the place(s) this thing is to be found.
- This is much more consistant across `Item` kinds. Previously, stuff
was displayed all over the place.
- From StreamEntity, it's now it's possible to navigate to any related
SpaceViewEntity _or_ Space Views. Previously, a button confusingly named
after the space view would actually lead to the SpaceViewEntity.
- For Space Views, the Name/Origin/Type are now displayed on top (for
all types of space views).
- This greatly increase the discoverability of the "Name" property.
Previously it was hiding in plain sight in what appeared to be
contextual information.

**Note**: the end-game for context is bread-crumbs like these, but
that's for another day as we're don't yet have an easy way to walk _up_
the hierarchy:

<img width="628" alt="image"
src="https://github.com/rerun-io/rerun/assets/49431240/8f241bfe-c348-41a6-aa13-dde76475b6c2">

<br/>
<br/>

* Closes #4159
* Closes #4288
* Closes #4160

### Screenshots

Space View:
<img width="380" alt="image"
src="https://github.com/rerun-io/rerun/assets/49431240/cd6c3e2f-4a34-44b2-b0ff-604274459298">

Group:

<img width="429" alt="image"
src="https://github.com/rerun-io/rerun/assets/49431240/362ae16b-c821-420d-a1c3-2da514c14ba4">


Entity in Space View:

<img width="380" alt="image"
src="https://github.com/rerun-io/rerun/assets/49431240/ab609404-f41c-4ffe-8035-7f69ea697c44">

Entity in Streams:

<img width="424" alt="image"
src="https://github.com/rerun-io/rerun/assets/49431240/97995350-ab55-471d-a6f1-34ab208a6a5b">

Component:

<img width="428" alt="image"
src="https://github.com/rerun-io/rerun/assets/49431240/0ac3f439-fd32-4c90-99e9-409aea9676c9">



### Checklist
* [x] I have read and agree to [Contributor
Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and
the [Code of
Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md)
* [x] I've included a screenshot or gif (if applicable)
* [x] I have tested [demo.rerun.io](https://demo.rerun.io/pr/4324) (if
applicable)
* [x] The PR title and labels are set such as to maximize their
usefulness for the next release's CHANGELOG

- [PR Build Summary](https://build.rerun.io/pr/4324)
- [Docs
preview](https://rerun.io/preview/ed064713de2471df1cac9eeeea2173a4f4fd7c7e/docs)
<!--DOCS-PREVIEW-->
- [Examples
preview](https://rerun.io/preview/ed064713de2471df1cac9eeeea2173a4f4fd7c7e/examples)
<!--EXAMPLES-PREVIEW-->
- [Recent benchmark results](https://build.rerun.io/graphs/crates.html)
- [Wasm size tracking](https://build.rerun.io/graphs/sizes.html)
emilk added a commit that referenced this issue May 29, 2024
* Uses: rerun-io/egui_tiles#67
* Uses: lampsitter/egui_commonmark#51
* Split off from #6171
* Closes #5280

### Test
* [x] image loading
* [x] gltf
 
### Checklist
* [x] I have read and agree to [Contributor
Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and
the [Code of
Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md)
* [x] I've included a screenshot or gif (if applicable)
* [x] I have tested the web demo (if applicable):
* Using examples from latest `main` build:
[rerun.io/viewer](https://rerun.io/viewer/pr/6448?manifest_url=https://app.rerun.io/version/main/examples_manifest.json)
* Using full set of examples from `nightly` build:
[rerun.io/viewer](https://rerun.io/viewer/pr/6448?manifest_url=https://app.rerun.io/version/nightly/examples_manifest.json)
* [x] The PR title and labels are set such as to maximize their
usefulness for the next release's CHANGELOG
* [x] If applicable, add a new check to the [release
checklist](https://github.com/rerun-io/rerun/blob/main/tests/python/release_checklist)!

- [PR Build Summary](https://build.rerun.io/pr/6448)
- [Recent benchmark results](https://build.rerun.io/graphs/crates.html)
- [Wasm size tracking](https://build.rerun.io/graphs/sizes.html)

To run all checks from `main`, comment on the PR with `@rerun-bot
full-check`.

# egui changelog so far

Full diff at https://github.com/emilk/egui/compare/0.27.0..HEAD

#### ecolor
* Fix `hex_color!` macro by re-exporting `color_hex` crate from `ecolor`
[#4372](emilk/egui#4372) (thanks
[@dataphract](https://github.com/dataphract)!)
* Remove `extra_asserts` and `extra_debug_asserts` feature flags
[#4478](emilk/egui#4478)

#### eframe
* Add `register_native_texture` in `eframe::Frame`
[#4246](emilk/egui#4246) (thanks
[@Chaojimengnan](https://github.com/Chaojimengnan)!)
* Early-out from context switching the `glow` backend
[#4284](emilk/egui#4284)
* Fix `ViewportCommand::InnerSize` not resizing viewport on Wayland
(#4211) [#4211](emilk/egui#4211) (thanks
[@rustbasic](https://github.com/rustbasic)!)
* Only avoid glow context switching on Windows
[#4296](emilk/egui#4296)
* Improve IME support with new `Event::Ime`
[#4358](emilk/egui#4358) (thanks
[@rustbasic](https://github.com/rustbasic)!)
* Allow users to create viewports larger than monitor on Windows & macOS
[#4337](emilk/egui#4337) (thanks
[@lopo12123](https://github.com/lopo12123)!)
* Use `objc2` and its framework crates
[#4395](emilk/egui#4395) (thanks
[@madsmtm](https://github.com/madsmtm)!)
* Update to Rust 1.76 [#4411](emilk/egui#4411)
* Egui-winit: emit physical key presses when a non-Latin layout is
active [#4461](emilk/egui#4461) (thanks
[@TicClick](https://github.com/TicClick)!)
* IME for chinese [#4436](emilk/egui#4436)
(thanks [@rustbasic](https://github.com/rustbasic)!)
* Fix : In Windows, the 'egui_demo_app' screen does not appear.
[#4410](emilk/egui#4410) (thanks
[@rustbasic](https://github.com/rustbasic)!)
* Fix: Window position creeps between executions on scaled monitors
[#4443](emilk/egui#4443) (thanks
[@avery-radmacher](https://github.com/avery-radmacher)!)
* Update `image` crate to 0.25
[#4160](emilk/egui#4160)
* Ignore synthetic key presses
[#4514](emilk/egui#4514) (thanks
[@hut](https://github.com/hut)!)
* Fix: still track mouse when dragging outside web canvas
[#4522](emilk/egui#4522)
* Add `NativeOptions::persistence_path`
[#4423](emilk/egui#4423) (thanks
[@lucasmerlin](https://github.com/lucasmerlin)!)
* Use ResizeObserver instead of `resize` event
[#4536](emilk/egui#4536) (thanks
[@jprochazk](https://github.com/jprochazk)!)
* Fix: Don't `.forget()` RAF closure
[#4551](emilk/egui#4551) (thanks
[@jprochazk](https://github.com/jprochazk)!)

#### egui_extras
* Update `image` crate to 0.25
[#4160](emilk/egui#4160)

#### egui_plot
* `Plot::Items:allow_hover` give possibility to masked the interaction
on hovered item [#2558](emilk/egui#2558) (thanks
[@haricot](https://github.com/haricot)!)
* Expose `ClosestElem` and `PlotConfig`
[#4380](emilk/egui#4380) (thanks
[@Narcha](https://github.com/Narcha)!)
* Disable interaction for `ScrollArea` and `Plot` when UI is disabled
[#4457](emilk/egui#4457) (thanks
[@varphone](https://github.com/varphone)!)
* Make sure plot size is positive
[#4429](emilk/egui#4429) (thanks
[@rustbasic](https://github.com/rustbasic)!)
* Introduce lifetime to `egui_plot::Plot` to replace `'static` fields
[#4435](emilk/egui#4435) (thanks
[@Fabus1184](https://github.com/Fabus1184)!)
* Hide all other series when alt-clicking in the legend
[#4549](emilk/egui#4549) (thanks
[@abey79](https://github.com/abey79)!)
* Plot now respects the `interact_radius` set in the UI's style
[#4520](emilk/egui#4520) (thanks
[@YgorSouza](https://github.com/YgorSouza)!)

#### egui_glow
* Enable egui_glow's winit feature on wasm (#4420)
[#4421](emilk/egui#4421) (thanks
[@simon-frankau](https://github.com/simon-frankau)!)

#### egui-wgpu
* Update to wgpu 0.20 [#4433](emilk/egui#4433)
(thanks [@KeKsBoTer](https://github.com/KeKsBoTer)!)
* Revert update to wgpu 0.20 => downgrade to wgpu 0.19.1
[#4559](emilk/egui#4559)

#### egui-winit
* Update `webbrowser` to `v1.0.0`
[#4394](emilk/egui#4394) (thanks
[@torokati44](https://github.com/torokati44)!)
* Emit physical key presses when a non-Latin layout is active
[#4461](emilk/egui#4461) (thanks
[@TicClick](https://github.com/TicClick)!)
* IME for chinese [#4436](emilk/egui#4436)
(thanks [@rustbasic](https://github.com/rustbasic)!)
* Fix: Window position creeps between executions on scaled monitors
[#4443](emilk/egui#4443) (thanks
[@avery-radmacher](https://github.com/avery-radmacher)!)
* Ignore synthetic key presses
[#4514](emilk/egui#4514) (thanks
[@hut](https://github.com/hut)!)

#### egui
* Improve the UI for changing the egui theme
[#4257](emilk/egui#4257)
* Change the resize cursor when you reach the resize limit
[#4275](emilk/egui#4275)
* Make `TextEdit` an atomic widget
[#4276](emilk/egui#4276)
* Overload operators for `Rect + Margin`, `Rect - Margin` etc
[#4277](emilk/egui#4277)
* Implement blinking text cursor in `TextEdit`
[#4279](emilk/egui#4279)
* Rename `fn scroll2` to `fn scroll`
[#4282](emilk/egui#4282)
* Change `Frame::multiply_with_opacity` to multiply in gamma space
[#4283](emilk/egui#4283)
* Support order on windows
[#4301](emilk/egui#4301) (thanks
[@alexparlett](https://github.com/alexparlett)!)
* Fix wrong replacement function in deprecation notice of
`drag_released*` [#4314](emilk/egui#4314)
(thanks [@sornas](https://github.com/sornas)!)
* Consider layer transform when positioning text agent
[#4319](emilk/egui#4319) (thanks
[@juancampa](https://github.com/juancampa)!)
* Fix incorrect line breaks
[#4377](emilk/egui#4377) (thanks
[@juancampa](https://github.com/juancampa)!)
* Fix `hex_color!` macro by re-exporting `color_hex` crate from `ecolor`
[#4372](emilk/egui#4372) (thanks
[@dataphract](https://github.com/dataphract)!)
* Change `Ui::allocate_painter` to inherit properties from `Ui`
[#4343](emilk/egui#4343) (thanks
[@varphone](https://github.com/varphone)!)
* Use parent `Ui`s style for popups
[#4325](emilk/egui#4325) (thanks
[@alexparlett](https://github.com/alexparlett)!)
* Fix : take `rounding` into account when using `Slider::trailing_fill`
[#4308](emilk/egui#4308) (thanks
[@rustbasic](https://github.com/rustbasic)!)
* Add a way to specify Undoer settings and construct Undoers more easily
[#4357](emilk/egui#4357) (thanks
[@valadaptive](https://github.com/valadaptive)!)
* Add xtask crate [#4293](emilk/egui#4293)
(thanks [@YgorSouza](https://github.com/YgorSouza)!)
* Add `ViewportCommand::RequestCut`, `RequestCopy` and `RequestPaste` to
trigger Clipboard actions
[#4035](emilk/egui#4035) (thanks
[@bu5hm4nn](https://github.com/bu5hm4nn)!)
* Fix `Panel` incorrect size
[#4351](emilk/egui#4351) (thanks
[@zhatuokun](https://github.com/zhatuokun)!)
* Improve IME support with new `Event::Ime`
[#4358](emilk/egui#4358) (thanks
[@rustbasic](https://github.com/rustbasic)!)
* Allow users to create viewports larger than monitor on Windows & macOS
[#4337](emilk/egui#4337) (thanks
[@lopo12123](https://github.com/lopo12123)!)
* Added ability to define colors at UV coordinates along a path
[#4353](emilk/egui#4353) (thanks
[@murl-digital](https://github.com/murl-digital)!)
* Eframe: update ViewportBuilder.with_icon() documentation
[#4408](emilk/egui#4408) (thanks
[@roccoblues](https://github.com/roccoblues)!)
* Update to Rust 1.76 [#4411](emilk/egui#4411)
* Add a `Display` impl for `Vec2`, `Pos2`, and `Rect`
[#4428](emilk/egui#4428) (thanks
[@tgross35](https://github.com/tgross35)!)
* Remove `extra_asserts` and `extra_debug_asserts` feature flags
[#4478](emilk/egui#4478)
* Egui-winit: emit physical key presses when a non-Latin layout is
active [#4461](emilk/egui#4461) (thanks
[@TicClick](https://github.com/TicClick)!)
* Disable interaction for `ScrollArea` and `Plot` when UI is disabled
[#4457](emilk/egui#4457) (thanks
[@varphone](https://github.com/varphone)!)
* Update ahash 0.8.6 -> 0.8.11
[#4507](emilk/egui#4507) (thanks
[@hellodword](https://github.com/hellodword)!)
* `include_image!` now accepts expressions
[#4521](emilk/egui#4521) (thanks
[@YgorSouza](https://github.com/YgorSouza)!)
* Remove `Event::Scroll` and handle it in egui
[#4524](emilk/egui#4524)
* Remove scroll latency for smooth trackpads
[#4526](emilk/egui#4526)
* Smooth out zooming with discreet scroll wheel
[#4530](emilk/egui#4530)
* Add `Options::line_scroll_speed` and `scroll_zoom_speed`
[#4532](emilk/egui#4532)
* Don't panic when replacement glyph is not found
[#4542](emilk/egui#4542) (thanks
[@RyanBluth](https://github.com/RyanBluth)!)
* Make `TextEdit::return_key` optional
[#4543](emilk/egui#4543) (thanks
[@doonv](https://github.com/doonv)!)
* Add `TextEdit::hint_text_font`
[#4517](emilk/egui#4517) (thanks
[@zaaarf](https://github.com/zaaarf)!)
* Add `Options::reduce_texture_memory` to free up RAM
[#4431](emilk/egui#4431) (thanks
[@varphone](https://github.com/varphone)!)
* Fix `Ui::scroll_with_delta` only scrolling if the `ScrollArea` is
focused [#4303](emilk/egui#4303) (thanks
[@lucasmerlin](https://github.com/lucasmerlin)!)
* Add support for text truncation to `egui::Style`
[#4556](emilk/egui#4556) (thanks
[@abey79](https://github.com/abey79)!)
* Hide toolip when opening `ComboBox` drop-down
[#4546](emilk/egui#4546) (thanks
[@abey79](https://github.com/abey79)!)
* Better spacing and sizes for (menu) buttons
[#4558](emilk/egui#4558)

#### epaint
* Add `RectShape::blur_width` to implement shadows
[#4267](emilk/egui#4267)
* Overload operators for `Rect + Margin`, `Rect - Margin` etc
[#4277](emilk/egui#4277)
* Fix incorrect line breaks
[#4377](emilk/egui#4377) (thanks
[@juancampa](https://github.com/juancampa)!)
* Fix `hex_color!` macro by re-exporting `color_hex` crate from `ecolor`
[#4372](emilk/egui#4372) (thanks
[@dataphract](https://github.com/dataphract)!)
* Add `emath::OrderedFloat` (moved from `epaint::util::OrderedFloat`)
[#4389](emilk/egui#4389)
* Added ability to define colors at UV coordinates along a path
[#4353](emilk/egui#4353) (thanks
[@murl-digital](https://github.com/murl-digital)!)
* Add a `Display` impl for `Vec2`, `Pos2`, and `Rect`
[#4428](emilk/egui#4428) (thanks
[@tgross35](https://github.com/tgross35)!)
* Remove `extra_asserts` and `extra_debug_asserts` feature flags
[#4478](emilk/egui#4478)
* Make `epaint::mutex::RwLock` allow `?Sized` types
[#4485](emilk/egui#4485) (thanks
[@crumblingstatue](https://github.com/crumblingstatue)!)
* Update ahash 0.8.6 -> 0.8.11
[#4507](emilk/egui#4507) (thanks
[@hellodword](https://github.com/hellodword)!)
* Don't panic when replacement glyph is not found
[#4542](emilk/egui#4542) (thanks
[@RyanBluth](https://github.com/RyanBluth)!)

---------

Co-authored-by: Antoine Beyeler <antoine@rerun.io>
Co-authored-by: Andreas Reich <r_andreas2@web.de>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
ui concerns graphical user interface
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant