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Rerun Cpp SDK redistribution via conan center (or conan recipe) #4420

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rgolovanov opened this issue Dec 3, 2023 · 4 comments
Closed

Rerun Cpp SDK redistribution via conan center (or conan recipe) #4420

rgolovanov opened this issue Dec 3, 2023 · 4 comments
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🌊 C++ API C or C++ logging API enhancement New feature or request 🚢 CI

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@rgolovanov
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Is your feature request related to a problem? Please describe.
In current version it is described how to include rerun-cpp-sdk via CMake directly through FetchContent_Declare, however it brings dependencies to both rerun and arrow-cpp and lead to compilation of latter each time when you need to incrementally build you project.

Alternative to CMake integrations would be to provide rerun-cpp-sdk through existing package managers, e.g. vcpkg or conan. The latter looks as better and more flexible option for production use as have better versioning support.

Describe the solution you'd like
Provide conan package as a part of rerun-cpp-sdk distributive on https://conan.io/center which includes explicit dependency on arrow package (e.g. https://conan.io/center/recipes/arrow?version=14.0.1).

Describe alternatives you've considered
Alternative could be to provide examples of conan recipe the developer could define in local build environment.

Additional context
The issue could be considered as specific for conan package manager but on higher level as sibling feature requests other package managers could be also considered, e.g. vcpkg, pixi, etc.

@rgolovanov rgolovanov added enhancement New feature or request 👀 needs triage This issue needs to be triaged by the Rerun team labels Dec 3, 2023
@Wumpf
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Wumpf commented Dec 3, 2023

lead to compilation of latter each time when you need to incrementally build you project.

that's correct for the default settings, but you can actually set it up to use a an already installed version of Arrow, so it won't rebuild arrow every time, see RERUN_DOWNLOAD_AND_BUILD_ARROW, also there's instructions on how to use cmake install so you don't have to build Rerun itself every time.

Of course, neither addresses the ask for integration into other package management systems directly.
For the moment we decided to not support additional build systems and package management for C++, since there's simply too many to choose from and this becomes a bit of a maintenance burden that we're not ready for yet.
In the meantime, it would be ideal an external contributor could pick this up; we'd happily link to that from our docs (just like we do as of writing with a simple bazel integeration here).

Still keeping this open though in order to track the ask - for anyone reading this and also wanting Conan integration please upvote.

Related:

@Wumpf Wumpf added 🌊 C++ API C or C++ logging API 🚢 CI and removed 👀 needs triage This issue needs to be triaged by the Rerun team labels Dec 3, 2023
@Wumpf
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Wumpf commented Dec 18, 2023

Closing in favor of:

@Wumpf Wumpf closed this as not planned Won't fix, can't repro, duplicate, stale Dec 18, 2023
@rgolovanov
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@Wumpf I've started work on conan recipe in our local conan system and faced a few things. Maybe, we could discuss it here or in discord or have a call. Here are the topics:

C++ SDK provided in assets has good and clear process of integration with just couple lines of code in CMake, but it seems to be very important that own code is compiled along with some Rerun sources (*.c - files). However, the classical package should contain only pre-built libraries (lib or dll) and header files. I tried to create conan package and it contains only hpp files with these libs:

  • arrow_bundled_dependencies.lib
  • arrow_static.lib
  • rerun_c__win_x64.lib (from official SDK asset)
  • rerun_sdk.lib + rerun_sdk.pdb

Next, when I try to link rerun conan package to existing project XXXX I'm getting these linker errors - apparently libs don't contain all code:

[build] rerun_c__win_x64.lib(re_sdk_comms-0765e134c12468ee.re_sdk_comms.f78a4b73346f03c4-cgu.05.rcgu.o) : error LNK2001: unresolved external symbol __imp_closesocket [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(re_sdk-9a5f3c7fa3d85f9c.re_sdk.a3283a595e0d2873-cgu.00.rcgu.o) : error LNK2001: unresolved external symbol __imp_closesocket [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_closesocket [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(re_sdk-9a5f3c7fa3d85f9c.re_sdk.a3283a595e0d2873-cgu.12.rcgu.o) : error LNK2001: unresolved external symbol __imp_closesocket [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(re_sdk_comms-0765e134c12468ee.re_sdk_comms.f78a4b73346f03c4-cgu.01.rcgu.o) : error LNK2001: unresolved external symbol __imp_closesocket [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_WSAStartup [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_WSACleanup [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_freeaddrinfo [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_shutdown [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_WSAGetLastError [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_setsockopt [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_getsockopt [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_recv [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_WSARecv [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_WSASend [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_send [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_accept [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_ioctlsocket [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_getpeername [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_WSADuplicateSocketW [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_WSASocketW [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_getaddrinfo [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_NtCreateFile [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_RtlNtStatusToDosError [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_NtReadFile [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_NtWriteFile [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_connect [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_select [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_recvfrom [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_BCryptGenRandom [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(getrandom-b857062dfe0c4b33.getrandom.2ae02711c9719d53-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_BCryptGenRandom [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_bind [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_listen [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_getsockname [XXXXXXXXXX.vcxproj]
[build] rerun_c__win_x64.lib(std-4ee9ee8805e6ac55.std.ddad90bab7781587-cgu.0.rcgu.o) : error LNK2001: unresolved external symbol __imp_sendto [XXXXXXXXXX.vcxproj]
[build] XXXXX.exe : fatal error LNK1120: 30 unresolved externals [XXXXXXXXXX.vcxproj]

I would like to understand better the structure of C++ code, how to make it compilable into self-sufficient library and how did you get rerun_c__win_x64.lib - what does it contain in practice.

@rgolovanov
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I'm thinking of maybe forcing linker to produce all symbols by adding following options:

MSVC: /WHOLEARCHIVE option in the linker.
GCC use the -Wl,--whole-archive linker option.

What do you think?

@emilk emilk mentioned this issue May 29, 2024
7 tasks
emilk added a commit that referenced this issue May 29, 2024
* Uses: rerun-io/egui_tiles#67
* Uses: lampsitter/egui_commonmark#51
* Split off from #6171
* Closes #5280

### Test
* [x] image loading
* [x] gltf
 
### Checklist
* [x] I have read and agree to [Contributor
Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and
the [Code of
Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md)
* [x] I've included a screenshot or gif (if applicable)
* [x] I have tested the web demo (if applicable):
* Using examples from latest `main` build:
[rerun.io/viewer](https://rerun.io/viewer/pr/6448?manifest_url=https://app.rerun.io/version/main/examples_manifest.json)
* Using full set of examples from `nightly` build:
[rerun.io/viewer](https://rerun.io/viewer/pr/6448?manifest_url=https://app.rerun.io/version/nightly/examples_manifest.json)
* [x] The PR title and labels are set such as to maximize their
usefulness for the next release's CHANGELOG
* [x] If applicable, add a new check to the [release
checklist](https://github.com/rerun-io/rerun/blob/main/tests/python/release_checklist)!

- [PR Build Summary](https://build.rerun.io/pr/6448)
- [Recent benchmark results](https://build.rerun.io/graphs/crates.html)
- [Wasm size tracking](https://build.rerun.io/graphs/sizes.html)

To run all checks from `main`, comment on the PR with `@rerun-bot
full-check`.

# egui changelog so far

Full diff at https://github.com/emilk/egui/compare/0.27.0..HEAD

#### ecolor
* Fix `hex_color!` macro by re-exporting `color_hex` crate from `ecolor`
[#4372](emilk/egui#4372) (thanks
[@dataphract](https://github.com/dataphract)!)
* Remove `extra_asserts` and `extra_debug_asserts` feature flags
[#4478](emilk/egui#4478)

#### eframe
* Add `register_native_texture` in `eframe::Frame`
[#4246](emilk/egui#4246) (thanks
[@Chaojimengnan](https://github.com/Chaojimengnan)!)
* Early-out from context switching the `glow` backend
[#4284](emilk/egui#4284)
* Fix `ViewportCommand::InnerSize` not resizing viewport on Wayland
(#4211) [#4211](emilk/egui#4211) (thanks
[@rustbasic](https://github.com/rustbasic)!)
* Only avoid glow context switching on Windows
[#4296](emilk/egui#4296)
* Improve IME support with new `Event::Ime`
[#4358](emilk/egui#4358) (thanks
[@rustbasic](https://github.com/rustbasic)!)
* Allow users to create viewports larger than monitor on Windows & macOS
[#4337](emilk/egui#4337) (thanks
[@lopo12123](https://github.com/lopo12123)!)
* Use `objc2` and its framework crates
[#4395](emilk/egui#4395) (thanks
[@madsmtm](https://github.com/madsmtm)!)
* Update to Rust 1.76 [#4411](emilk/egui#4411)
* Egui-winit: emit physical key presses when a non-Latin layout is
active [#4461](emilk/egui#4461) (thanks
[@TicClick](https://github.com/TicClick)!)
* IME for chinese [#4436](emilk/egui#4436)
(thanks [@rustbasic](https://github.com/rustbasic)!)
* Fix : In Windows, the 'egui_demo_app' screen does not appear.
[#4410](emilk/egui#4410) (thanks
[@rustbasic](https://github.com/rustbasic)!)
* Fix: Window position creeps between executions on scaled monitors
[#4443](emilk/egui#4443) (thanks
[@avery-radmacher](https://github.com/avery-radmacher)!)
* Update `image` crate to 0.25
[#4160](emilk/egui#4160)
* Ignore synthetic key presses
[#4514](emilk/egui#4514) (thanks
[@hut](https://github.com/hut)!)
* Fix: still track mouse when dragging outside web canvas
[#4522](emilk/egui#4522)
* Add `NativeOptions::persistence_path`
[#4423](emilk/egui#4423) (thanks
[@lucasmerlin](https://github.com/lucasmerlin)!)
* Use ResizeObserver instead of `resize` event
[#4536](emilk/egui#4536) (thanks
[@jprochazk](https://github.com/jprochazk)!)
* Fix: Don't `.forget()` RAF closure
[#4551](emilk/egui#4551) (thanks
[@jprochazk](https://github.com/jprochazk)!)

#### egui_extras
* Update `image` crate to 0.25
[#4160](emilk/egui#4160)

#### egui_plot
* `Plot::Items:allow_hover` give possibility to masked the interaction
on hovered item [#2558](emilk/egui#2558) (thanks
[@haricot](https://github.com/haricot)!)
* Expose `ClosestElem` and `PlotConfig`
[#4380](emilk/egui#4380) (thanks
[@Narcha](https://github.com/Narcha)!)
* Disable interaction for `ScrollArea` and `Plot` when UI is disabled
[#4457](emilk/egui#4457) (thanks
[@varphone](https://github.com/varphone)!)
* Make sure plot size is positive
[#4429](emilk/egui#4429) (thanks
[@rustbasic](https://github.com/rustbasic)!)
* Introduce lifetime to `egui_plot::Plot` to replace `'static` fields
[#4435](emilk/egui#4435) (thanks
[@Fabus1184](https://github.com/Fabus1184)!)
* Hide all other series when alt-clicking in the legend
[#4549](emilk/egui#4549) (thanks
[@abey79](https://github.com/abey79)!)
* Plot now respects the `interact_radius` set in the UI's style
[#4520](emilk/egui#4520) (thanks
[@YgorSouza](https://github.com/YgorSouza)!)

#### egui_glow
* Enable egui_glow's winit feature on wasm (#4420)
[#4421](emilk/egui#4421) (thanks
[@simon-frankau](https://github.com/simon-frankau)!)

#### egui-wgpu
* Update to wgpu 0.20 [#4433](emilk/egui#4433)
(thanks [@KeKsBoTer](https://github.com/KeKsBoTer)!)
* Revert update to wgpu 0.20 => downgrade to wgpu 0.19.1
[#4559](emilk/egui#4559)

#### egui-winit
* Update `webbrowser` to `v1.0.0`
[#4394](emilk/egui#4394) (thanks
[@torokati44](https://github.com/torokati44)!)
* Emit physical key presses when a non-Latin layout is active
[#4461](emilk/egui#4461) (thanks
[@TicClick](https://github.com/TicClick)!)
* IME for chinese [#4436](emilk/egui#4436)
(thanks [@rustbasic](https://github.com/rustbasic)!)
* Fix: Window position creeps between executions on scaled monitors
[#4443](emilk/egui#4443) (thanks
[@avery-radmacher](https://github.com/avery-radmacher)!)
* Ignore synthetic key presses
[#4514](emilk/egui#4514) (thanks
[@hut](https://github.com/hut)!)

#### egui
* Improve the UI for changing the egui theme
[#4257](emilk/egui#4257)
* Change the resize cursor when you reach the resize limit
[#4275](emilk/egui#4275)
* Make `TextEdit` an atomic widget
[#4276](emilk/egui#4276)
* Overload operators for `Rect + Margin`, `Rect - Margin` etc
[#4277](emilk/egui#4277)
* Implement blinking text cursor in `TextEdit`
[#4279](emilk/egui#4279)
* Rename `fn scroll2` to `fn scroll`
[#4282](emilk/egui#4282)
* Change `Frame::multiply_with_opacity` to multiply in gamma space
[#4283](emilk/egui#4283)
* Support order on windows
[#4301](emilk/egui#4301) (thanks
[@alexparlett](https://github.com/alexparlett)!)
* Fix wrong replacement function in deprecation notice of
`drag_released*` [#4314](emilk/egui#4314)
(thanks [@sornas](https://github.com/sornas)!)
* Consider layer transform when positioning text agent
[#4319](emilk/egui#4319) (thanks
[@juancampa](https://github.com/juancampa)!)
* Fix incorrect line breaks
[#4377](emilk/egui#4377) (thanks
[@juancampa](https://github.com/juancampa)!)
* Fix `hex_color!` macro by re-exporting `color_hex` crate from `ecolor`
[#4372](emilk/egui#4372) (thanks
[@dataphract](https://github.com/dataphract)!)
* Change `Ui::allocate_painter` to inherit properties from `Ui`
[#4343](emilk/egui#4343) (thanks
[@varphone](https://github.com/varphone)!)
* Use parent `Ui`s style for popups
[#4325](emilk/egui#4325) (thanks
[@alexparlett](https://github.com/alexparlett)!)
* Fix : take `rounding` into account when using `Slider::trailing_fill`
[#4308](emilk/egui#4308) (thanks
[@rustbasic](https://github.com/rustbasic)!)
* Add a way to specify Undoer settings and construct Undoers more easily
[#4357](emilk/egui#4357) (thanks
[@valadaptive](https://github.com/valadaptive)!)
* Add xtask crate [#4293](emilk/egui#4293)
(thanks [@YgorSouza](https://github.com/YgorSouza)!)
* Add `ViewportCommand::RequestCut`, `RequestCopy` and `RequestPaste` to
trigger Clipboard actions
[#4035](emilk/egui#4035) (thanks
[@bu5hm4nn](https://github.com/bu5hm4nn)!)
* Fix `Panel` incorrect size
[#4351](emilk/egui#4351) (thanks
[@zhatuokun](https://github.com/zhatuokun)!)
* Improve IME support with new `Event::Ime`
[#4358](emilk/egui#4358) (thanks
[@rustbasic](https://github.com/rustbasic)!)
* Allow users to create viewports larger than monitor on Windows & macOS
[#4337](emilk/egui#4337) (thanks
[@lopo12123](https://github.com/lopo12123)!)
* Added ability to define colors at UV coordinates along a path
[#4353](emilk/egui#4353) (thanks
[@murl-digital](https://github.com/murl-digital)!)
* Eframe: update ViewportBuilder.with_icon() documentation
[#4408](emilk/egui#4408) (thanks
[@roccoblues](https://github.com/roccoblues)!)
* Update to Rust 1.76 [#4411](emilk/egui#4411)
* Add a `Display` impl for `Vec2`, `Pos2`, and `Rect`
[#4428](emilk/egui#4428) (thanks
[@tgross35](https://github.com/tgross35)!)
* Remove `extra_asserts` and `extra_debug_asserts` feature flags
[#4478](emilk/egui#4478)
* Egui-winit: emit physical key presses when a non-Latin layout is
active [#4461](emilk/egui#4461) (thanks
[@TicClick](https://github.com/TicClick)!)
* Disable interaction for `ScrollArea` and `Plot` when UI is disabled
[#4457](emilk/egui#4457) (thanks
[@varphone](https://github.com/varphone)!)
* Update ahash 0.8.6 -> 0.8.11
[#4507](emilk/egui#4507) (thanks
[@hellodword](https://github.com/hellodword)!)
* `include_image!` now accepts expressions
[#4521](emilk/egui#4521) (thanks
[@YgorSouza](https://github.com/YgorSouza)!)
* Remove `Event::Scroll` and handle it in egui
[#4524](emilk/egui#4524)
* Remove scroll latency for smooth trackpads
[#4526](emilk/egui#4526)
* Smooth out zooming with discreet scroll wheel
[#4530](emilk/egui#4530)
* Add `Options::line_scroll_speed` and `scroll_zoom_speed`
[#4532](emilk/egui#4532)
* Don't panic when replacement glyph is not found
[#4542](emilk/egui#4542) (thanks
[@RyanBluth](https://github.com/RyanBluth)!)
* Make `TextEdit::return_key` optional
[#4543](emilk/egui#4543) (thanks
[@doonv](https://github.com/doonv)!)
* Add `TextEdit::hint_text_font`
[#4517](emilk/egui#4517) (thanks
[@zaaarf](https://github.com/zaaarf)!)
* Add `Options::reduce_texture_memory` to free up RAM
[#4431](emilk/egui#4431) (thanks
[@varphone](https://github.com/varphone)!)
* Fix `Ui::scroll_with_delta` only scrolling if the `ScrollArea` is
focused [#4303](emilk/egui#4303) (thanks
[@lucasmerlin](https://github.com/lucasmerlin)!)
* Add support for text truncation to `egui::Style`
[#4556](emilk/egui#4556) (thanks
[@abey79](https://github.com/abey79)!)
* Hide toolip when opening `ComboBox` drop-down
[#4546](emilk/egui#4546) (thanks
[@abey79](https://github.com/abey79)!)
* Better spacing and sizes for (menu) buttons
[#4558](emilk/egui#4558)

#### epaint
* Add `RectShape::blur_width` to implement shadows
[#4267](emilk/egui#4267)
* Overload operators for `Rect + Margin`, `Rect - Margin` etc
[#4277](emilk/egui#4277)
* Fix incorrect line breaks
[#4377](emilk/egui#4377) (thanks
[@juancampa](https://github.com/juancampa)!)
* Fix `hex_color!` macro by re-exporting `color_hex` crate from `ecolor`
[#4372](emilk/egui#4372) (thanks
[@dataphract](https://github.com/dataphract)!)
* Add `emath::OrderedFloat` (moved from `epaint::util::OrderedFloat`)
[#4389](emilk/egui#4389)
* Added ability to define colors at UV coordinates along a path
[#4353](emilk/egui#4353) (thanks
[@murl-digital](https://github.com/murl-digital)!)
* Add a `Display` impl for `Vec2`, `Pos2`, and `Rect`
[#4428](emilk/egui#4428) (thanks
[@tgross35](https://github.com/tgross35)!)
* Remove `extra_asserts` and `extra_debug_asserts` feature flags
[#4478](emilk/egui#4478)
* Make `epaint::mutex::RwLock` allow `?Sized` types
[#4485](emilk/egui#4485) (thanks
[@crumblingstatue](https://github.com/crumblingstatue)!)
* Update ahash 0.8.6 -> 0.8.11
[#4507](emilk/egui#4507) (thanks
[@hellodword](https://github.com/hellodword)!)
* Don't panic when replacement glyph is not found
[#4542](emilk/egui#4542) (thanks
[@RyanBluth](https://github.com/RyanBluth)!)

---------

Co-authored-by: Antoine Beyeler <antoine@rerun.io>
Co-authored-by: Andreas Reich <r_andreas2@web.de>
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