-
Notifications
You must be signed in to change notification settings - Fork 327
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Endless ui refresh #5018
Comments
repro on main:
=> no endless UI refresh mess just a little bit with the space view:
After a few of those ops, the infinite UI refresh triggers. |
### What * Closes #5018 egui now also has a 300ms delay between stopping the mouse pointer over something and showing the tooltip, as discussed during standup. This expands the egui "style" panel to a debug panel with the egui "inspection" ui in it. ![image](https://github.com/rerun-io/rerun/assets/1148717/1db3ed6d-d43c-4378-89a1-94f9b3ed7266) --------- Co-authored-by: Clement Rey <cr.rey.clement@gmail.com>
This issue is still affecting head of main. It doesn't impact all scenes, but for example in |
@jleibs you just need to uncheck this checkbox: It is off by default, but you ran an earlier version on In other words: this won't be a problem for our users. |
nope, wrong again |
### What * Closes #5018 When first loading a scene, before the user interacts, we want to center the eye-camera on the scene, so each frame we call "interpolate to the default eye". This should be fine, because we have an early-out if we're already at target. However, the interpolation code had a rounding error meaning we reached _very close_ to our goal, but not quite there. In particular, in `arkit_scenes` it would lead to a forever repaint, since the eye-camera would never reach its target, and so thus would require more animation. This manifested in `arkit_scenes` now due to another bug (#5070) causing enormous point clouds, making the rounding errors larger than usual. ### Checklist * [x] I have read and agree to [Contributor Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and the [Code of Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md) * [x] I've included a screenshot or gif (if applicable) * [x] I have tested the web demo (if applicable): * Using newly built examples: [app.rerun.io](https://app.rerun.io/pr/5071/index.html) * Using examples from latest `main` build: [app.rerun.io](https://app.rerun.io/pr/5071/index.html?manifest_url=https://app.rerun.io/version/main/examples_manifest.json) * Using full set of examples from `nightly` build: [app.rerun.io](https://app.rerun.io/pr/5071/index.html?manifest_url=https://app.rerun.io/version/nightly/examples_manifest.json) * [x] The PR title and labels are set such as to maximize their usefulness for the next release's CHANGELOG * [x] If applicable, add a new check to the [release checklist](tests/python/release_checklist)! - [PR Build Summary](https://build.rerun.io/pr/5071) - [Docs preview](https://rerun.io/preview/d20d34685e6aaba1daf5c6417e1bb39d22448d40/docs) <!--DOCS-PREVIEW--> - [Examples preview](https://rerun.io/preview/d20d34685e6aaba1daf5c6417e1bb39d22448d40/examples) <!--EXAMPLES-PREVIEW--> - [Recent benchmark results](https://build.rerun.io/graphs/crates.html) - [Wasm size tracking](https://build.rerun.io/graphs/sizes.html)
Reported by @abey79
Something is calling
request_repaint
way too often.Needs a repro.
The text was updated successfully, but these errors were encountered: