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Support NV12-encoded images #3541

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merged 25 commits into from
Oct 16, 2023
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ed71fe1
Merge latest main and old nv12 support
zrezke Sep 28, 2023
a95e190
Cleanup and fix nv12 image support
zrezke Sep 29, 2023
7f299b3
clean shader
zrezke Sep 29, 2023
a3495b7
Update crates/re_types/src/datatypes/tensor_data_ext.rs
zrezke Oct 2, 2023
54e32c8
Update crates/re_renderer/src/renderer/rectangles.rs
zrezke Oct 2, 2023
ae1da4e
Rename texture encoding to shader_decoding, fix sizing multipliers, f…
zrezke Oct 8, 2023
8340261
Merge branch 'main' of github.com:rerun-io/rerun into nv12-support
zrezke Oct 8, 2023
b39e405
Addressed some more change requests
zrezke Oct 9, 2023
4e786a6
Replace width, height parameters of ImageFormat.NV12 with a single si…
zrezke Oct 14, 2023
e542a4e
Merge remote-tracking branch 'origin/main' into nv12-support
Wumpf Oct 16, 2023
5e877d9
Fix lacking ndarray conversion, fix compile warnings
Wumpf Oct 16, 2023
4ee7523
python formatting
Wumpf Oct 16, 2023
276ce92
nv12 image test
Wumpf Oct 16, 2023
ce23bee
Added python example for logging nv12 encoded images.
zrezke Oct 16, 2023
21aa188
Fill in example readme
zrezke Oct 16, 2023
1ddef73
Added nv12 requirements file to examples/python/requirements.txt
zrezke Oct 16, 2023
4378bb7
in order
zrezke Oct 16, 2023
e98c19b
Removed the link to example
zrezke Oct 16, 2023
910292f
python lints
zrezke Oct 16, 2023
bb69c1e
fix missing nv12 case in tensor_buffer_ext
Wumpf Oct 16, 2023
2ad6ecd
Merge remote-tracking branch 'origin/main' into nv12-support
Wumpf Oct 16, 2023
d7de4ee
fix missing nv12 case in tensor_buffer_ext
Wumpf Oct 16, 2023
e5a77ce
Merge commit '2ad6ecd' into nv12-support
zrezke Oct 16, 2023
d7bb552
rerun codegen after main merge
Wumpf Oct 16, 2023
fc13dd7
Merge branch 'main' into nv12-support
zrezke Oct 16, 2023
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63 changes: 48 additions & 15 deletions crates/re_data_ui/src/image.rs
Original file line number Diff line number Diff line change
Expand Up @@ -138,10 +138,18 @@ fn tensor_ui(
);
}

let shape = match tensor.image_height_width_channels() {
Some([h, w, c]) => vec![
TensorDimension::height(h),
TensorDimension::width(w),
TensorDimension::depth(c),
],
None => tensor.shape.clone(),
};
ui.label(format!(
"{} x {}{}",
tensor.dtype(),
format_tensor_shape_single_line(tensor.shape()),
format_tensor_shape_single_line(shape.as_slice()),
if original_tensor.buffer.is_compressed_image() {
" (compressed)"
} else {
Expand Down Expand Up @@ -216,6 +224,9 @@ fn tensor_ui(
}

if let Some([_h, _w, channels]) = tensor.image_height_width_channels() {
if let TensorBuffer::Nv12(_) = &tensor.buffer {
return;
}
if channels == 3 {
if let TensorBuffer::U8(data) = &tensor.buffer {
ui.collapsing("Histogram", |ui| {
Expand All @@ -231,7 +242,7 @@ fn tensor_ui(
}

fn texture_size(colormapped_texture: &ColormappedTexture) -> Vec2 {
let [w, h] = colormapped_texture.texture.width_height();
let [w, h] = colormapped_texture.width_height();
egui::vec2(w as f32, h as f32)
}

Expand Down Expand Up @@ -360,6 +371,11 @@ pub fn tensor_summary_ui_grid_contents(
));
ui.end_row();
}
TensorBuffer::Nv12(_) => {
re_ui.grid_left_hand_label(ui, "Encoding");
ui.label("NV12");
ui.end_row();
}
}

let TensorStats {
Expand All @@ -379,8 +395,9 @@ pub fn tensor_summary_ui_grid_contents(
}
// Show finite range only if it is different from the actual range.
if let (true, Some((min, max))) = (range != finite_range, finite_range) {
ui.label("Finite data range")
.on_hover_text("The finite values (ignoring all NaN & -Inf/+Inf) of the tensor range within these bounds");
ui.label("Finite data range").on_hover_text(
"The finite values (ignoring all NaN & -Inf/+Inf) of the tensor range within these bounds"
);
ui.monospace(format!(
"[{} - {}]",
re_format::format_f64(*min),
Expand Down Expand Up @@ -439,8 +456,8 @@ fn show_zoomed_image_region_tooltip(
use egui::remap_clamp;

let center_texel = [
(remap_clamp(pointer_pos.x, image_rect.x_range(), 0.0..=w as f32) as isize),
(remap_clamp(pointer_pos.y, image_rect.y_range(), 0.0..=h as f32) as isize),
remap_clamp(pointer_pos.x, image_rect.x_range(), 0.0..=w as f32) as isize,
remap_clamp(pointer_pos.y, image_rect.y_range(), 0.0..=h as f32) as isize,
];
show_zoomed_image_region_area_outline(
parent_ui.ctx(),
Expand Down Expand Up @@ -562,7 +579,7 @@ fn try_show_zoomed_image_region(
)?;

const POINTS_PER_TEXEL: f32 = 5.0;
let size = Vec2::splat((ZOOMED_IMAGE_TEXEL_RADIUS * 2 + 1) as f32 * POINTS_PER_TEXEL);
let size = Vec2::splat(((ZOOMED_IMAGE_TEXEL_RADIUS * 2 + 1) as f32) * POINTS_PER_TEXEL);

let (_id, zoom_rect) = ui.allocate_space(size);
let painter = ui.painter();
Expand All @@ -574,7 +591,10 @@ fn try_show_zoomed_image_region(
let image_rect_on_screen = egui::Rect::from_min_size(
zoom_rect.center()
- POINTS_PER_TEXEL
* egui::vec2(center_texel[0] as f32 + 0.5, center_texel[1] as f32 + 0.5),
* egui::vec2(
(center_texel[0] as f32) + 0.5,
(center_texel[1] as f32) + 0.5,
),
POINTS_PER_TEXEL * egui::vec2(width as f32, height as f32),
);

Expand Down Expand Up @@ -610,7 +630,11 @@ fn try_show_zoomed_image_region(
let zoom = rect.width();
let image_rect_on_screen = egui::Rect::from_min_size(
rect.center()
- zoom * egui::vec2(center_texel[0] as f32 + 0.5, center_texel[1] as f32 + 0.5),
- zoom
* egui::vec2(
(center_texel[0] as f32) + 0.5,
(center_texel[1] as f32) + 0.5,
),
zoom * egui::vec2(width as f32, height as f32),
);
gpu_bridge::render_image(
Expand Down Expand Up @@ -661,7 +685,7 @@ fn tensor_pixel_value_ui(
// This is a depth map
if let Some(raw_value) = tensor.get(&[y, x]) {
let raw_value = raw_value.as_f64();
let meters = raw_value / meter as f64;
let meters = raw_value / (meter as f64);
ui.label("Depth:");
if meters < 1.0 {
ui.monospace(format!("{:.1} mm", meters * 1e3));
Expand All @@ -679,11 +703,20 @@ fn tensor_pixel_value_ui(
.map(|v| format!("Val: {v}")),
3 => {
// TODO(jleibs): Track RGB ordering somehow -- don't just assume it
if let (Some(r), Some(g), Some(b)) = (
tensor.get_with_image_coords(x, y, 0),
tensor.get_with_image_coords(x, y, 1),
tensor.get_with_image_coords(x, y, 2),
) {
if let Some([r, g, b]) = match &tensor.buffer {
TensorBuffer::Nv12(_) => tensor.get_nv12_pixel(x, y),
_ => {
if let [Some(r), Some(g), Some(b)] = [
tensor.get_with_image_coords(x, y, 0),
tensor.get_with_image_coords(x, y, 1),
tensor.get_with_image_coords(x, y, 2),
] {
Some([r, g, b])
} else {
None
}
}
} {
match (r, g, b) {
(TensorElement::U8(r), TensorElement::U8(g), TensorElement::U8(b)) => {
Some(format!("R: {r}, G: {g}, B: {b}, #{r:02X}{g:02X}{b:02X}"))
Expand Down
25 changes: 25 additions & 0 deletions crates/re_renderer/shader/decodings.wgsl
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
#import <./types.wgsl>


/// Loads an RGBA texel from a texture holding an NV12 encoded image at the given screen space coordinates.
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fn decode_nv12(texture: texture_2d<u32>, coords: IVec2) -> Vec4 {
let texture_dim = Vec2(textureDimensions(texture).xy);
let uv_offset = u32(floor(texture_dim.y / 1.5));
let uv_row = u32(coords.y / 2);
var uv_col = u32(coords.x / 2) * 2u;

let y = max(0.0, (f32(textureLoad(texture, UVec2(coords), 0).r) - 16.0)) / 219.0;
let u = (f32(textureLoad(texture, UVec2(u32(uv_col), uv_offset + uv_row), 0).r) - 128.0) / 224.0;
let v = (f32(textureLoad(texture, UVec2((u32(uv_col) + 1u), uv_offset + uv_row), 0).r) - 128.0) / 224.0;

// Specifying the color standard should be exposed in the future (https://github.com/rerun-io/rerun/pull/3541)
// BT.601 (aka. SDTV, aka. Rec.601). wiki: https://en.wikipedia.org/wiki/YCbCr#ITU-R_BT.601_conversion
let r = clamp(y + 1.402 * v, 0.0, 1.0);
let g = clamp(y - (0.344 * u + 0.714 * v), 0.0, 1.0);
let b = clamp(y + 1.772 * u, 0.0, 1.0);
// BT.709 (aka. HDTV, aka. Rec.709). wiki: https://en.wikipedia.org/wiki/YCbCr#ITU-R_BT.709_conversion
// let r = clamp(y + 1.5748 * v, 0.0, 1.0);
// let g = clamp(y + u * -0.1873 + v * -0.4681, 0.0, 1.0);
// let b = clamp(y + u * 1.8556, 0.0 , 1.0);
return Vec4(r, g, b, 1.0);
}
1 change: 1 addition & 0 deletions crates/re_renderer/shader/rectangle.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@
const SAMPLE_TYPE_FLOAT = 1u;
const SAMPLE_TYPE_SINT = 2u;
const SAMPLE_TYPE_UINT = 3u;
const SAMPLE_TYPE_NV12 = 4u;

// How do we do colormapping?
const COLOR_MAPPER_OFF = 1u;
Expand Down
20 changes: 19 additions & 1 deletion crates/re_renderer/shader/rectangle_fs.wgsl
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
#import <./colormap.wgsl>
#import <./rectangle.wgsl>
#import <./utils/srgb.wgsl>
#import <./decodings.wgsl>

fn is_magnifying(pixel_coord: Vec2) -> bool {
return fwidth(pixel_coord.x) < 1.0;
Expand Down Expand Up @@ -101,7 +102,24 @@ fn fs_main(in: VertexOut) -> @location(0) Vec4 {
let v11 = decode_color(Vec4(textureLoad(texture_uint, clamp_to_edge_nearest_neighbor(coord + vec2( 0.5, 0.5), texture_dimensions), 0)));
normalized_value = filter_bilinear(coord, v00, v01, v10, v11);
}
} else {
} else if rect_info.sample_type == SAMPLE_TYPE_NV12 {
let texture_dimensions = Vec2(textureDimensions(texture_uint).xy);
let coord = in.texcoord * texture_dimensions;
if tex_filter(coord) == FILTER_NEAREST {
// nearest
normalized_value = decode_color(Vec4(decode_nv12(texture_uint,
clamp_to_edge_nearest_neighbor(coord, texture_dimensions))));
} else {
// bilinear
let v00 = decode_color(Vec4(decode_nv12(texture_uint, clamp_to_edge_nearest_neighbor(coord + vec2(-0.5, -0.5), texture_dimensions))));
let v01 = decode_color(Vec4(decode_nv12(texture_uint, clamp_to_edge_nearest_neighbor(coord + vec2(-0.5, 0.5), texture_dimensions))));
let v10 = decode_color(Vec4(decode_nv12(texture_uint, clamp_to_edge_nearest_neighbor(coord + vec2( 0.5, -0.5), texture_dimensions))));
let v11 = decode_color(Vec4(decode_nv12(texture_uint, clamp_to_edge_nearest_neighbor(coord + vec2( 0.5, 0.5), texture_dimensions))));
normalized_value = filter_bilinear(coord, v00, v01, v10, v11);
}
}

else {
return ERROR_RGBA; // unknown sample type
}

Expand Down
3 changes: 3 additions & 0 deletions crates/re_renderer/shader/rectangle_vs.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,9 @@ fn vs_main(@builtin(vertex_index) v_idx: u32) -> VertexOut {
var out: VertexOut;
out.position = apply_depth_offset(frame.projection_from_world * Vec4(pos, 1.0), rect_info.depth_offset);
out.texcoord = texcoord;
if rect_info.sample_type == SAMPLE_TYPE_NV12 {
out.texcoord.y /= 1.5;
}

return out;
}
4 changes: 2 additions & 2 deletions crates/re_renderer/src/renderer/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -21,8 +21,8 @@ pub use test_triangle::TestTriangleDrawData;

mod rectangles;
pub use rectangles::{
ColorMapper, ColormappedTexture, RectangleDrawData, RectangleOptions, TextureFilterMag,
TextureFilterMin, TexturedRect,
ColorMapper, ColormappedTexture, RectangleDrawData, RectangleOptions, ShaderDecoding,
TextureFilterMag, TextureFilterMin, TexturedRect,
};

mod mesh_renderer;
Expand Down
57 changes: 43 additions & 14 deletions crates/re_renderer/src/renderer/rectangles.rs
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,12 @@ pub enum TextureFilterMin {
// TODO(andreas): Offer mipmapping here?
}

/// Describes how the color information is encoded in the texture.
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum ShaderDecoding {
Nv12,
}

/// Describes a texture and how to map it to a color.
#[derive(Clone)]
pub struct ColormappedTexture {
Expand Down Expand Up @@ -83,6 +89,9 @@ pub struct ColormappedTexture {
/// Setting a color mapper for a four-component texture is an error.
/// Failure to set a color mapper for a one-component texture is an error.
pub color_mapper: Option<ColorMapper>,

/// For textures that need decoding in the shader, for example NV12 encoded images.
pub shader_decoding: Option<ShaderDecoding>,
}

/// How to map the normalized `.r` component to a color.
Expand Down Expand Up @@ -113,6 +122,17 @@ impl ColormappedTexture {
gamma: 1.0,
multiply_rgb_with_alpha: true,
color_mapper: None,
shader_decoding: None,
}
}

pub fn width_height(&self) -> [u32; 2] {
match self.shader_decoding {
Some(ShaderDecoding::Nv12) => {
let [width, height] = self.texture.width_height();
[width, height * 2 / 3]
}
_ => self.texture.width_height(),
}
}
}
Expand Down Expand Up @@ -198,6 +218,7 @@ mod gpu_data {
const SAMPLE_TYPE_FLOAT: u32 = 1;
const SAMPLE_TYPE_SINT: u32 = 2;
const SAMPLE_TYPE_UINT: u32 = 3;
const SAMPLE_TYPE_NV12: u32 = 4;

// How do we do colormapping?
const COLOR_MAPPER_OFF: u32 = 1;
Expand Down Expand Up @@ -261,6 +282,7 @@ mod gpu_data {
gamma,
color_mapper,
multiply_rgb_with_alpha,
shader_decoding,
} = colormapped_texture;

let super::RectangleOptions {
Expand All @@ -274,7 +296,13 @@ mod gpu_data {
let sample_type = match texture_format.sample_type(None) {
Some(wgpu::TextureSampleType::Float { .. }) => SAMPLE_TYPE_FLOAT,
Some(wgpu::TextureSampleType::Sint) => SAMPLE_TYPE_SINT,
Some(wgpu::TextureSampleType::Uint) => SAMPLE_TYPE_UINT,
Some(wgpu::TextureSampleType::Uint) => {
if shader_decoding == &Some(super::ShaderDecoding::Nv12) {
SAMPLE_TYPE_NV12
} else {
SAMPLE_TYPE_UINT
}
}
_ => {
return Err(RectangleError::TextureFormatNotSupported(texture_format));
}
Expand All @@ -292,9 +320,10 @@ mod gpu_data {
Some(ColorMapper::Texture(_)) => {
color_mapper_int = COLOR_MAPPER_TEXTURE;
}
None => {
return Err(RectangleError::MissingColorMapper);
}
None => match shader_decoding {
Some(super::ShaderDecoding::Nv12) => color_mapper_int = COLOR_MAPPER_OFF,
_ => return Err(RectangleError::MissingColorMapper),
},
},
4 => {
if color_mapper.is_some() {
Expand All @@ -304,7 +333,7 @@ mod gpu_data {
}
}
num_components => {
return Err(RectangleError::UnsupportedComponentCount(num_components))
return Err(RectangleError::UnsupportedComponentCount(num_components));
}
}

Expand Down Expand Up @@ -442,7 +471,7 @@ impl RectangleDrawData {
BindGroupEntry::DefaultTextureView(texture_float),
BindGroupEntry::DefaultTextureView(texture_sint),
BindGroupEntry::DefaultTextureView(texture_uint),
BindGroupEntry::DefaultTextureView(colormap_texture),
BindGroupEntry::DefaultTextureView(colormap_texture)
],
layout: rectangle_renderer.bind_group_layout,
},
Expand Down Expand Up @@ -475,7 +504,7 @@ impl Renderer for RectangleRenderer {

let bind_group_layout = pools.bind_group_layouts.get_or_create(
device,
&BindGroupLayoutDesc {
&(BindGroupLayoutDesc {
label: "RectangleRenderer::bind_group_layout".into(),
entries: vec![
wgpu::BindGroupLayoutEntry {
Expand Down Expand Up @@ -538,15 +567,15 @@ impl Renderer for RectangleRenderer {
count: None,
},
],
},
}),
);

let pipeline_layout = pools.pipeline_layouts.get_or_create(
device,
&PipelineLayoutDesc {
&(PipelineLayoutDesc {
label: "RectangleRenderer::pipeline_layout".into(),
entries: vec![shared_data.global_bindings.layout, bind_group_layout],
},
}),
&pools.bind_group_layouts,
);

Expand Down Expand Up @@ -591,20 +620,20 @@ impl Renderer for RectangleRenderer {
);
let render_pipeline_picking_layer = pools.render_pipelines.get_or_create(
device,
&RenderPipelineDesc {
&(RenderPipelineDesc {
label: "RectangleRenderer::render_pipeline_picking_layer".into(),
fragment_entrypoint: "fs_main_picking_layer".into(),
render_targets: smallvec![Some(PickingLayerProcessor::PICKING_LAYER_FORMAT.into())],
depth_stencil: PickingLayerProcessor::PICKING_LAYER_DEPTH_STATE,
multisample: PickingLayerProcessor::PICKING_LAYER_MSAA_STATE,
..render_pipeline_desc_color.clone()
},
}),
&pools.pipeline_layouts,
&pools.shader_modules,
);
let render_pipeline_outline_mask = pools.render_pipelines.get_or_create(
device,
&RenderPipelineDesc {
&(RenderPipelineDesc {
label: "RectangleRenderer::render_pipeline_outline_mask".into(),
fragment_entrypoint: "fs_main_outline_mask".into(),
render_targets: smallvec![Some(OutlineMaskProcessor::MASK_FORMAT.into())],
Expand All @@ -613,7 +642,7 @@ impl Renderer for RectangleRenderer {
&shared_data.config.device_caps,
),
..render_pipeline_desc_color
},
}),
&pools.pipeline_layouts,
&pools.shader_modules,
);
Expand Down
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