The Atlas Generator is a Godot plugin which takes Texture as input and outputs AtlasTextures according to the sizes given by the user.
For example; If the user inputs an image with sizes 128x128 and inputs 64x64 as Width and Height to the plugin it would generate 4 .atex files from each corner of the image.
- Version 1.3 Planned features:
- A Grid, where you can select which sprites should be exported and which not
- Select/Deselect all button
- Selected sprites should be highlighted
- Remove "Atlas Generator" -button when plugin is disabled.. Somehow
- A Grid, where you can select which sprites should be exported and which not
- Version 1.2 Updates:
- Edited 'Width' and 'Height' SpinBoxes
- Not editable if origin texture not selected
- Max values from origin texture
- Error Message now now shown in interface
- Origin Texture field now also checks for file type
- Both 'browse' buttons now correctly show supported file types
- Misc. bug fixes
- Known bugs:
- PNG Images don't export for some reason
- Edited 'Width' and 'Height' SpinBoxes
- Version 1.1 Updates:
- Destination format can be selected