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uncharted-android 0.2.1
Pre-release
Pre-release
A fix release. Still experimental; no game files are included, you need your own decrypted dump of the collection (version 1.02 of the executables).
Fixed
- Frame generation leaked GPU memory on every generated frame: after a few minutes the game crashed (#2). With FSR 3.1 frame generation on, the memory now stays flat.
- The game is held back when the GPU falls behind. It now waits once it is two frames ahead of the GPU; before, on a slow GPU (or while shaders compiled) it ran further ahead and stopped on its own command-buffer check right after entering gameplay (#5). No frame rate cost measured on the G2.
- The default frame rate limit is 60 on every display (it was the display's rate, 120 on 120 Hz phones). A limit you set yourself is kept; 120 stays a choice.
- The upscaler writes the FSR error code to the log when it cannot start.
Known issues
- FSR 3.1 upscaling does not initialize at 960x540 and 1920x1080 (error -7) and stays off there; it works at 1280x720.
- Snapdragon 8 Elite: a black screen with the bundled driver (#1); try a Gen8 driver package from Settings > Vulkan driver > Download.
- The sizes below 1080p need version 1.02 of the executables (#3).
Install uncharted-android-0.2.1.apk over the previous version (same signing key; settings and saves stay). Building from source: see the README.
Checksums
uncharted-android-0.2.1.apkSHA-256:d898cbf06b5994b986a5d6038fba220c9cb5bf926e1543d04fcac7d558e607a5- Signing certificate SHA-256:
e9f4c3735869e415fbf21647eafb7991b05d6e926f9daf0eea0f88fc3e7bc60b