9/25/2021
Generated vs2019 projects upgrading to visual studio 2022: Successful
Windows 11: Succesful
if you are on linux or mac we assume that you know how to use premake
on those corresponding platforms. If not https://premake.github.io/download
should have all the binaries you need to download to get goblin running.
GenerateProjects.bat wont work on linux/mac for multiple reasons so you will have to
manually command line project generation
Update your graphics drivers always when dealing with gpu driven software such as Goblin.
First Build failing on visual studio
--Reason DLL not built first causing sandbox to not find it
---Fixed by building twice
# This is the command to properly clone it
# It is reccomended to clone into a folder not to desktop
git clone --recursive https://github.com/ttvtempest17/Goblin
Since Goblin is created with Microsoft Visual Studio Community 2019
Premake favors it as it has some settings not available to other ide's.
New graphics cards are something Goblin loves because of Vulkan.
-Cross Platform Wonderfullness
-C++ 20 Paradigms
-Lightning Speed Memory Management (LSMM)
-Smart Multi Threading
-Ease of use sdk and homemade programming language
(Date: 9/17/2021)
-Multi Threaded Logging with spdlog
-Full fledge OpenGL rendering
(Date: 9/17/2021)
-Beatiful Gui made entirely from ImGui
-In House Shader Writer + Compiler
This project is yet another rework. This gif conveys my emotion.
-We Openly love ImGui and thank everyone that has written 1 singular line of code
---https://github.com/ocornut/imgui
-We love spdlog and all of its contributors
---https://github.com/gabime/spdlog
-We Adore Khronos Group for Creating OpenGL and Vulkan my personal favorite rendering apis
---https://github.com/KhronosGroup/