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Playtomic API for Unity games!
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Playtomic iOS API ------------------------------------------------------------------------- This file is part of the official Playtomic API for Unity games for web and mobile. Playtomic is a real time analytics platform for casual games and services that go in casual games. If you haven't used it before check it out: http://playtomic.com/ Created by ben at the above domain on 2/25/11. Copyright 2011 Playtomic LLC. All rights reserved. Documentation is available at: http://playtomic.com/api/unity PLEASE NOTE: You may modify this SDK if you wish but be kind to our servers. Be careful about modifying the analytics stuff as it may give you borked reports. If you make any awesome improvements feel free to let us know! ------------------------------------------------------------------------- THIS SOFTWARE IS PROVIDED BY PLAYTOMIC, LLC "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------- GENERAL NOTES ------------------------------------------------------------------------- Don't use crazy characters in your metric, level, leaderboard table etc names. A very good idea is to use the same naming conventions for variables: - alphanumeric - keep them short (50 chars is the max) Play time, country and source information is handled automatically, you do not need to do anything to collect that data. Begin by logging a view which initializes the API, and then log any metrics you want. Play time, repeat visitors etc are handled automatically. ------------------------------------------------------------------------- Setting up ------------------------------------------------------------------------- Add the Playtomic.unitypackage to your project ------------------------------------------------------------------------- Initialize ------------------------------------------------------------------------- Get your credentials from the Playtomic dashboard (add or select game then go to API page) Playtomic.Initialize(xxx, "xxxxxxxxxxx"); ------------------------------------------------------------------------- Logging a view ------------------------------------------------------------------------- Call this at the very start of your game loading or when a player resumes Playtomic.Log.View(); This registers that the player has viewed your game. You can track when the player actually starts playing (eg play button) by calling this 0 or more times in your game: Playtomic.Log.Play(); ------------------------------------------------------------------------- CUSTOM METRICS ------------------------------------------------------------------------- Custom metrics can track any general events you want to follow, like tracking who views your credits screen or anything else. Call this to log any custom data you want to track. Playtomic.Log.CustomMetric("name"); Playtomic.Log.CustomMetric("name", "group") Playtomic.Log.CustomMetric("name", "group", unique); (string) name = your metric name, eg "ViewedCredits" (string) group = optional, specify the group name for sorting in reports (bool) unique = optional, only count unique occurrences ------------------------------------------------------------------------- LEVEL METRICS ------------------------------------------------------------------------- Level metrics can identify problems players are having with your difficulty or anything else by logging information like how many people begin vs. finish each level. They can help you identify major problems in your player retention. These methods log the 3 types of level metrics - counters, ranged-value and average-value metrics. - Counter metrics count how many times an event occurs across levels - Ranged-value metrics track multiple values across a single event across levels - Average-value metrics track the average of something across levels Playtomic.Log.LevelCounterMetric(name, levelname); Playtomic.Log.LevelCounterMetric(name, levelname, unique); Playtomic.Log.LevelCounterMetric(name, level_number); Playtomic.Log.LevelCounterMetric(name, level_number, unique); (string) name = your metric name (string) or (int) levelname / levelnumber = either a level number (int > 0) or a level name (bool) unique = optional, only count unique-per-view occurrences Playtomic.Log.LevelAverageMetric(name, level_name_or_number, value); Playtomic.Log.LevelAverageMetric(name, level_name_or_number, value, unique); (string) name = your metric name (string) or (int) levelname / levelnumber = either a level number (int > 0) or a level name (bool) unique = optional, only count unique-per-view occurrences Playtomic.Log.LevelRangedMetric(name, level_name_or_number, value); Playtomic.Log.LevelRangedMetric(name, level_name_or_number, value, unique); (string) name = your metric name (string) or (int) levelname / level number = either a level number (int > 0) or a level name (int) value = the value you want to track (bool) unique = optional, only count unique-per-view occurrences ------------------------------------------------------------------------- LEADERBOARDS, LEVEL SHARING, DATA AND GEOIP ------------------------------------------------------------------------- This stuff gets a little more complicated. Please check the documentation at http://playtomic.com/api/unity
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