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Introduce Rust-authoritative event scope and lane fan-out metadata so
stats-player timelines derive lanes from typed event payloads and timing.
Replay player & stats-player UI
Replace the player package with the high-fidelity viewer, including captured
replay camera/vehicle playback, goal explosions, follow/possession cameras,
player ball-cam mode, team boost HUDs, touch classification rings, improved
boost/nameplate visuals, and mobile-friendly bottom-docked stat windows.
Add stats-player tools for emitted-event discovery, missed-event capture,
kickoff overview, BakkesMod kickoff config mirroring, static player image
capture, and solid hitbox rendering.
Fix player asset paths, goal-explosion lifecycle, replay player swaps,
interpolation across demos/kickoffs, Pages builds, and small-viewport HUD
layout.
Python / JS bindings & API
Regenerate TypeScript bindings and event-definition documentation for the new
timeline events, categories, generated stat definitions, and propagated Rust
doc comments.
Keep JavaScript, Python, README, package-lock, and Cargo release metadata in
sync at 1.1.0.
CI / release / tooling
Add the just check preflight gate, README generation checks, package
version-sync checks, JS Pages/Nix fixes, release-build cargo fetch hardening,
and a replay-directory parse-sweep harness.
Modernize README and crate docs, add a static event-definition reference page,
and document flick launch impulse handling.