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v0.2.6_beta
This release stabilizes cross-device synchronized scrolling for Oscilla.
Highlights
- Canonical visual scaling across all devices (portrait/landscape/responsive)
- GPU-based scrollStage transform replaces scrollLeft syncing (no drift)
- Smooth freewheeling playback on all synced clients
- Rehearsal jumps now broadcast absolute world positions
- Removed legacy scroll-padding and scrollLeft-based correction logic
Core Concepts
- All clients share the same
scoreWidth(world space) - First client sets
canonicalRenderedWidth canonicalScale = canonicalRenderedWidth / scoreWidth- Scroll alignment uses CSS transform, not container scroll
Result
Every client sees the same part of the score at the same time,
independent of display size or orientation — with smooth animation.