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Releases: robin994/strikersVita

Strikers Vita 1.4.0

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@robin994 robin994 released this 28 Oct 09:14

Strikers Vita 1.4.0

Live gameplay now runs at about 59 FPS on a retail PS Vita, up from about 16-20 FPS in 1.3.

Measured on a retail Vita at 444 MHz CPU / 222 MHz GPU with this release's strikers.ini (test match, 300 live gameplay frames after 600 frames of warm-up, real-time simulation): 59.0 FPS, mean frame 16.9 ms, p95 21.4 ms, no frame above 33 ms.

What changed

Performance work contributed by @new-coke in #2:

  • 3D scene rendered at 72% of 960x544 and filtered up, dropping to 64% for two seconds after a late frame
  • Per-pixel range fog removed; vertex fog and affine UVs where exact; light loops bounded by the real light count; depth-only main target
  • Packet conversion and presentation overlapped with simulation; off-screen packets culled; texture and constant caches; asynchronous texture/model creation
  • Disc reads moved off the game thread (fixes the stutter between a goal and the celebration); crowd atlas and jumbotron loads no longer block
  • Intros and replays presented at an even 30 FPS; celebrations uncapped
  • Stability fixes for threads, condition variables and disc reads after standby

The tester strikers.ini now enables this performance profile (the 1.3 profile disabled it).

Install

  1. Install strikers_vita.vpk with VitaShell.
  2. Back up ux0:data/strikersVita/strikers.ini, cardA/ and cardB/, then copy this release's strikers.ini to ux0:data/strikersVita/strikers.ini.
  3. The game requires your own ux0:data/strikersVita/sms.psarc, prepared as described in ASSET_SETUP.md. No game assets are included.

CapUnlocker is recommended (see the README).
vitagl_render_scale = 100 in strikers.ini restores native-resolution rendering at a large performance cost.

Known limitations

  • Stable 60 FPS is not certified in every scene; please report scenes that stutter, with the scene and steps to reproduce.
  • Stadium intros and replays run at 30 FPS by design.

Checksums (SHA-256)

  • strikers_vita.vpk: 6016d33a718c39aee2f54fc7768cb0884db85cd503f30f5b061b7e2ce3eaacd2
  • strikers.ini: 821036f72850dbe59c2cda5e8616921b7841b0f13b3f67ca3d337b3021946226

Strikers Vita 1.3.0

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@robin994 robin994 released this 24 Oct 10:28

Included

  • PlayStation Vita VPK with native asset runtime, MP4 playback through SceAvPlayer, and PlayStation button glyphs.
  • Clean tester configuration (strikers.ini), with diagnostics, profiling, logging, frame captures, and FPS overlay disabled.

WARNING

  • it requires CapUnlocker installed

Installation

  1. Install strikers_vita.vpk using VitaShell.
  2. Prepare your own legally obtained game assets according to ASSET_SETUP.md.
  3. Place sms.psarc at ux0:data/strikersVita/sms.psarc and the attached strikers.ini at ux0:data/strikersVita/strikers.ini.
  4. Back up existing save data (cardA/ and cardB/) before updating.

The game ISO, PSARC, and copyrighted game assets are not included.

VPK SHA-256: dd103b6b75e239266ca092a620baf50056e3cd29750c26e1e0914503ecd5ac3b