High-performance 3D engine for Adobe Flash & AIR (GPU based)
The zen.display
namespace contains visual objects that can be added to a Zen3D instance.
Stage
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Zen3D - A 3D scene and viewport, that contains all the 3D objects to be displayed. Similar to the Stage in 2D graphics.
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ZenStereo3D - An extension to the Zen3D class that renders two views of the same scene for stereo rendering.
Basic objects
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ZenObject - The base class for all 3D display objects. Supports transformation (position, rotation, scaling), materials, animation and mouse dragging.
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ZenCamera - A 3D camera that supports perspective and orthogonal views. Link this to a Zen3D instance to modify its viewport according to the camera position/rotation. You can create multiple cameras but only one can be active at a time.
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ZenLight - A 3D directional or point light that supports various lighting configurations. Only objects whose materials have a LightFilter will respond to lighting.
Mesh objects
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ZenMesh - A 3D mesh object that holds the geometry and material used to render it.
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ZenFace - A face that holds a number of triangles of a given 3D mesh (ZenMesh). For performance optimization, you can create a single face for all the tris in a mesh.
Graphics objects
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ZenSpline - A 3D B-Spline that renders multiple Spline3D objects in 3D space.
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ZenCanvas - A 3D canvas that supports moveTo/lineTo API similar to the Graphics class. All elements are internally rendered with 3D lines, since curves are not supported by the GPU.
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ZenPrimitives - A static class that provides methods to create various types of 3D primitives.
Other objects
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ZenParticles - A 3D particle manager that automatically creates 3D particles based on its configuration.
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ZenReflector - A 3D plane that renders the reflection of nearby objects.
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ZenShadowLight - A 3D shadow projector that renders shadows behind objects it is pointed towards. Must be added to a Zen3D instance to take effect.
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ZenBatchRenderer - Used to efficiently render multiple faces by batching them in a single draw-call
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ZenSkyBox - A 3D skybox that renders a six-sided cube to display a skybox texture on.
The zen.physics
namespace contains a rigid-body physics engine.
- ZenPhysics - The main physics manager that handles rigid-body dynamics for a given Zen3D instance.
The zen.animation
namespace contains animation managers for meshes (ZenMesh).
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ZenSkinModifier - Animates a 3D mesh using skin transform to support kinematics.
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ZenVertexModifier - Animates a single 3D vertex of a mesh using linear interpolation.
The zen.input
helps you handle mouse and keyboard events.
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KeyCodes - Provides constants for detecting specific key codes.
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ZenInput - Handles keyboard and mouse events.
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MouseEvent3D - Fired when the user interacts with a 3D object with the mouse/touchscreen.
The zen.materials
namespace contains texture and material objects used by meshes.
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ZenMaterial - A complete material that can be applied to a ZenMesh. Contains multiple filters that configure the material's rendering.
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ZenTexture - A single texture bitmap used for texture mapping and for various masks/maps. Added to a ZenMaterial using filters (see below).
The zen.filters.color
namespace contains color and texture related filters that can be added to a ZenMaterial.
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ColorFilter - A material filter that tints the face by the given color.
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ColorMatrixFilter3D - A material filter that modifies the face by the given color matrix.
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ColorTransformFilter - A material filter that modifies the face by the given color transform object.
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FogFilter - A material filter that creates a fog effect.
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LightFilter - A material filter that responds to scene lighting.
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SpecularFilter - A material filter that responds to scene lighting supporting specular lighting.
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NullFilter - A material filter that changes the tint by a given color .
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SelfColorFilter - A material filter that tints the face by the given color.
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VertexColorFilter - A material filter that changes the vertex color.
The zen.filters.maps
namespace contains texture map and map-related filters that can be added to a ZenMaterial.
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AlphaMaskFilter - A material filter that uses a bitmap as an alpha mask.
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CubeMapFilter - A material filter that uses a bitmap as a cube map.
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EnvironmentMapFilter - A material filter that uses a bitmap for environment mapping.
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LightMapFilter - A material filter that uses a bitmap to respond to scene lighting.
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NormalMapFilter - A material filter that uses a bitmap to specify normals, which adds fine details to a rough mesh.
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PlanarMapFilter - A material filter that uses a bitmap to specify a planar map.
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ReflectionMapFilter - A material filter that uses a bitmap to specify reflection.
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SpecularMapFilter - A material filter that uses a bitmap to specify a specular map.
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TextureMapFilter - A material filter that displays a bitmap as the texture.
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TextureMaskFilter - A material filter that uses a bitmap to specify which portions of the texture are visible.
The zen.filters.transform
namespace contains transform-related filters that can be added to a ZenMaterial.
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FlipNormalsFilter - A material filter that flips all vertex/face normals.
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SkinTransformFilter - A material filter that responds to skin transform.
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TransformFilter - A material filter that responds to transform.
The zen.geom
namespace contains geometry objects used throughout the library.
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M3D - Primitive geometric calculations for 3D matrices.
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V3D - Primitive geometric calculations for 3D vectors and points.
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Cube3D - An axis-aligned 3D cube that storeds information of object bounds & dimensions.
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Frame3D - A matrix that stores information about a certain object's transform (or frame).
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Intersection3D - A single 3D intersection between two objects.
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Spline3D - A 3D B-spline consisting of multiple knots (SplineKnot3D).
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SplineKnot3D - A knot on a 3D spline (Spline3D).
The zen.geom.intersects
namespace contains calculators for various types of 3D intersections.
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MouseIntersect - Calculates intersection of 3D objects and the mouse, or any 2D point.
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RayIntersect - Calculates intersection of 3D objects and a 3D ray.
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SphereIntersect - Calculates intersection of 3D objects and a 3D sphere.