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v0.1.0-beta.5

v0.1.0-beta.5 Pre-release
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@github-actions github-actions released this 27 Oct 15:01

This download contains no game data. It is a builder that turns your own
legally dumped Pokemon Mystery Dungeon: Red Rescue Team (USA) ROM and GBA BIOS
into a native Linux game, on your machine, on first launch.

What's new

  • Windows: no more console windows during the build. The first build used
    to pop up a command prompt window for each step; it now runs in the
    background, with its progress in the builder's window.
  • The Windows builder has been confirmed working on a real Windows machine.
  • The README and these notes show how to pass launch options on Windows.
  • Updating from beta.4 does not recompile the game.

Since beta.3: widescreen dungeon floors (terrain, Pokémon, status icons and
items drawn in the side margins with --widescreen).
Since beta.2: a fix for a crash when entering a dungeon (GCC-built copies).
Since beta.1: the Windows builder, and the launch options --fullscreen and
--widescreen.

Install (Linux desktop or Steam Deck in Desktop Mode)

flatpak install --user ./PMDRedRescueTeamRecomp-linux-x86_64-*.flatpak

The first install also fetches the Freedesktop SDK (about 1 GB), which provides
the compiler.

First launch

  1. Put your ROM (.gba, not zipped) and gba_bios.bin in ~/Emulation/roms/gba/
    and ~/Emulation/bios/ (EmuDeck's layout, SD card included), or anywhere in
    ~/Downloads or your home folder. File names do not matter: they are found by
    their SHA-1.
  2. Launch PMD Red Rescue Team Recomp. Both files show as Verified.
  3. Press Build and play. The game compiles once: about 1 minute on a desktop,
    5 to 8 minutes on a Steam Deck. Every later launch starts the game directly.

On a Steam Deck, add it to Steam (Games > Add a Non-Steam Game) to play from
Gaming Mode with the controller.

From a terminal, with the optional launch options:

flatpak run io.github.roblittiere.PMDRedRescueTeamRecomp --fullscreen --widescreen

In Steam, append them to the end of the game's Launch Options.

Windows

Download PMDRedRescueTeamRecomp-windows-x64-*.zip, extract the whole folder
(it carries its own compiler in toolchain\), and run
PMDRedRescueTeamBuilder.exe. The program is not code-signed: if SmartScreen
warns, choose More info then Run anyway. The ROM and BIOS are searched in
Emulation\roms\gba and Emulation\bios (EmuDeck), Downloads, Documents and
Desktop, or picked with Choose file. The first build takes a few minutes.

Launch options go after the program name, from PowerShell in that folder
(.\PMDRedRescueTeamBuilder.exe --fullscreen --widescreen), or at the end of a
shortcut's Target, after the closing quote.

File SHA-1
ROM (USA) 9f4cfc5b5f4859d17169a485462e977c7aac2b89
GBA BIOS 300c20df6731a33952ded8c436f7f186d25d3492

SHA256SUMS.txt lists the hash of the download.

v0.1.0-beta.4

v0.1.0-beta.4 Pre-release
Pre-release

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@github-actions github-actions released this 21 Oct 14:22

This download contains no game data. It is a builder that turns your own
legally dumped Pokemon Mystery Dungeon: Red Rescue Team (USA) ROM and GBA BIOS
into a native Linux game, on your machine, on first launch.

What's new

  • Widescreen dungeons. With --widescreen, dungeon floors now fill the
    extra width up to 16:9: terrain, Pokémon, their status icons and floor items
    are drawn in the side margins, and slide out at the screen edges instead of
    vanishing. Towns, menus and cutscenes keep the original 240×160 picture
    between black bars. Dark dungeon floors are not tested yet.
  • Installing this version recompiles the game once, as long as a first launch
    takes.

Since beta.2: a fix for a crash when entering a dungeon (GCC-built copies).
Since beta.1: an experimental Windows builder (not yet tested on a real Windows
machine), and the launch options --fullscreen and --widescreen.

Install (Linux desktop or Steam Deck in Desktop Mode)

flatpak install --user ./PMDRedRescueTeamRecomp-linux-x86_64-*.flatpak

The first install also fetches the Freedesktop SDK (about 1 GB), which provides
the compiler.

First launch

  1. Put your ROM (.gba, not zipped) and gba_bios.bin in ~/Emulation/roms/gba/
    and ~/Emulation/bios/ (EmuDeck's layout, SD card included), or anywhere in
    ~/Downloads or your home folder. File names do not matter: they are found by
    their SHA-1.
  2. Launch PMD Red Rescue Team Recomp. Both files show as Verified.
  3. Press Build and play. The game compiles once: about 1 minute on a desktop,
    5 to 8 minutes on a Steam Deck. Every later launch starts the game directly.

On a Steam Deck, add it to Steam (Games > Add a Non-Steam Game) to play from
Gaming Mode with the controller.

From a terminal, with the optional launch options:

flatpak run io.github.roblittiere.PMDRedRescueTeamRecomp --fullscreen --widescreen

In Steam, append them to the end of the game's Launch Options.

Windows

Download PMDRedRescueTeamRecomp-windows-x64-*.zip, extract the whole folder
(it carries its own compiler in toolchain\), and run
PMDRedRescueTeamBuilder.exe. The program is not code-signed: if SmartScreen
warns, choose More info then Run anyway. The ROM and BIOS are searched in
Emulation\roms\gba and Emulation\bios (EmuDeck), Downloads, Documents and
Desktop, or picked with Choose file. The first build takes a few minutes.

File SHA-1
ROM (USA) 9f4cfc5b5f4859d17169a485462e977c7aac2b89
GBA BIOS 300c20df6731a33952ded8c436f7f186d25d3492

SHA256SUMS.txt lists the hash of the download.

v0.1.0-beta.3

v0.1.0-beta.3 Pre-release
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@github-actions github-actions released this 21 Oct 09:58

This download contains no game data. It is a builder that turns your own
legally dumped Pokemon Mystery Dungeon: Red Rescue Team (USA) ROM and GBA BIOS
into a native Linux game, on your machine, on first launch.

What's new

  • Fixed a crash when entering a dungeon. The compiler used by the builder
    (Linux Flatpak and Windows) turned the game's long loops into ever deeper
    function calls until the program ran out of stack. Installing this version
    recompiles the game once, as long as a first launch takes.

Since beta.1: an experimental Windows builder (not yet tested on a real Windows
machine), and the launch options --fullscreen and --widescreen (adaptive
view up to 16:9; every scene is still shown at its original 240×160 between
black bars for now).

Install (Linux desktop or Steam Deck in Desktop Mode)

flatpak install --user ./PMDRedRescueTeamRecomp-linux-x86_64-*.flatpak

The first install also fetches the Freedesktop SDK (about 1 GB), which provides
the compiler.

First launch

  1. Put your ROM (.gba, not zipped) and gba_bios.bin in ~/Emulation/roms/gba/
    and ~/Emulation/bios/ (EmuDeck's layout, SD card included), or anywhere in
    ~/Downloads or your home folder. File names do not matter: they are found by
    their SHA-1.
  2. Launch PMD Red Rescue Team Recomp. Both files show as Verified.
  3. Press Build and play. The game compiles once: about 1 minute on a desktop,
    5 to 8 minutes on a Steam Deck. Every later launch starts the game directly.

On a Steam Deck, add it to Steam (Games > Add a Non-Steam Game) to play from
Gaming Mode with the controller.

From a terminal, with the optional launch options:

flatpak run io.github.roblittiere.PMDRedRescueTeamRecomp --fullscreen --widescreen

In Steam, append them to the end of the game's Launch Options.

Windows

Download PMDRedRescueTeamRecomp-windows-x64-*.zip, extract the whole folder
(it carries its own compiler in toolchain\), and run
PMDRedRescueTeamBuilder.exe. The program is not code-signed: if SmartScreen
warns, choose More info then Run anyway. The ROM and BIOS are searched in
Emulation\roms\gba and Emulation\bios (EmuDeck), Downloads, Documents and
Desktop, or picked with Choose file. The first build takes a few minutes.

File SHA-1
ROM (USA) 9f4cfc5b5f4859d17169a485462e977c7aac2b89
GBA BIOS 300c20df6731a33952ded8c436f7f186d25d3492

SHA256SUMS.txt lists the hash of the download.

v0.1.0-beta.2

v0.1.0-beta.2 Pre-release
Pre-release

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@github-actions github-actions released this 21 Oct 07:30

This download contains no game data. It is a builder that turns your own
legally dumped Pokemon Mystery Dungeon: Red Rescue Team (USA) ROM and GBA BIOS
into a native Linux game, on your machine, on first launch.

What's new

  • Windows builder (experimental, not yet tested on a real Windows machine).
  • Launch options --fullscreen and --widescreen (adaptive view that
    follows the screen's aspect, up to 16:9; every scene is still shown at its
    original 240×160 between black bars for now).
  • Updates now reach the game: the builder used to keep compiling the
    previous version's sources after an update. Installing this version
    recompiles the game once, in a few seconds.

Install (Linux desktop or Steam Deck in Desktop Mode)

flatpak install --user ./PMDRedRescueTeamRecomp-linux-x86_64-*.flatpak

The first install also fetches the Freedesktop SDK (about 1 GB), which provides
the compiler.

First launch

  1. Put your ROM (.gba, not zipped) and gba_bios.bin in ~/Emulation/roms/gba/
    and ~/Emulation/bios/ (EmuDeck's layout, SD card included), or anywhere in
    ~/Downloads or your home folder. File names do not matter: they are found by
    their SHA-1.
  2. Launch PMD Red Rescue Team Recomp. Both files show as Verified.
  3. Press Build and play. The game compiles once: about 1 minute on a desktop,
    5 to 8 minutes on a Steam Deck. Every later launch starts the game directly.

On a Steam Deck, add it to Steam (Games > Add a Non-Steam Game) to play from
Gaming Mode with the controller.

From a terminal, with the optional launch options:

flatpak run io.github.roblittiere.PMDRedRescueTeamRecomp --fullscreen --widescreen

In Steam, append them to the end of the game's Launch Options.

Windows

Download PMDRedRescueTeamRecomp-windows-x64-*.zip, extract the whole folder
(it carries its own compiler in toolchain\), and run
PMDRedRescueTeamBuilder.exe. The program is not code-signed: if SmartScreen
warns, choose More info then Run anyway. The ROM and BIOS are searched in
Emulation\roms\gba and Emulation\bios (EmuDeck), Downloads, Documents and
Desktop, or picked with Choose file. The first build takes a few minutes.

File SHA-1
ROM (USA) 9f4cfc5b5f4859d17169a485462e977c7aac2b89
GBA BIOS 300c20df6731a33952ded8c436f7f186d25d3492

SHA256SUMS.txt lists the hash of the download.

v0.1.0-beta.1

v0.1.0-beta.1 Pre-release
Pre-release

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@github-actions github-actions released this 16 Oct 14:13

This download contains no game data. It is a builder that turns your own
legally dumped Pokemon Mystery Dungeon: Red Rescue Team (USA) ROM and GBA BIOS
into a native Linux game, on your machine, on first launch.

Install (Linux desktop or Steam Deck in Desktop Mode)

flatpak install --user ./PMDRedRescueTeamRecomp-linux-x86_64-*.flatpak

The first install also fetches the Freedesktop SDK (about 1 GB), which provides
the compiler.

First launch

  1. Put your ROM (.gba, not zipped) and gba_bios.bin in ~/Emulation/roms/gba/
    and ~/Emulation/bios/ (EmuDeck's layout, SD card included), or anywhere in
    ~/Downloads or your home folder. File names do not matter: they are found by
    their SHA-1.
  2. Launch PMD Red Rescue Team Recomp. Both files show as Verified.
  3. Press Build and play. The game compiles once: about 1 minute on a desktop,
    5 to 8 minutes on a Steam Deck. Every later launch starts the game directly.

On a Steam Deck, add it to Steam (Games > Add a Non-Steam Game) to play from
Gaming Mode with the controller.

File SHA-1
ROM (USA) 9f4cfc5b5f4859d17169a485462e977c7aac2b89
GBA BIOS 300c20df6731a33952ded8c436f7f186d25d3492

SHA256SUMS.txt lists the hash of the download.