Decodes Rocket League replay headers
- Bitstring (https://pypi.python.org/pypi/bitstring)
- Python 3+ (Developed on python 3.4 but any 3+ version should work)
git+https://github.com/rocket-league-replays/pyrope.git
from pyrope import Replay
replay = Replay('FILEPATH')
# or
replay = Replay(open('FILEPATH', 'rb').read())
You can run the tests with
python -W ignore -m unittest discover
This Project is published under GNU GPL v3.0 It would also be nice if you drop me a notice (Mail or Github) if you made something publicly available using this package.
Existing Parsers which this is partly based on https://github.com/rocket-league-replays/rocket-league-replays/wiki/Rocket-League-Replay-Parsers
Thread with people working hard on understanding the replay structure http://www.psyonix.com/forum/viewtopic.php?f=33&t=13656
The awesome game Rocket League http://store.steampowered.com/app/252950 owned by Psyonix