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🚗 Blender Car Damage Masking

Synthetic Data Generation Using Blender and python. Read # Documentation File before going into it This project demonstrates how to add realistic car damage (dents, scratches, dirt, and cracks) in Blender using assets, procedural textures, and a Python script.


📌 Table of Contents


📖 Introduction

This guide walks you through the process of adding damage masks (dents, scratches, cracks, dirt) to a car model in Blender.
The workflow uses:

  • Blender shaders & assets
  • A custom Python script
  • Rendering with Cycles Engine

⚙️ Prerequisites

  • Blender 4.1+ installed
  • Car model file (download or import from BlenderKit)
  • Render engine: Cycles
  • Assets available via Blender Asset Browser

🚙 Importing the Car Model

You have two options:

Option 1: Import from File

  1. Open Blender
  2. Go to File > Import and select your car model format
  3. Import it into Blender

Option 2: Using BlenderKit Addon

  1. Download and install the BlenderKit addon
  2. Enable it in Edit > Preferences > Add-ons
  3. Search for "Car" in BlenderKit
  4. Click to import into your scene

🎨 Importing Assets

  1. Open the Asset Browser
  2. Drag & drop desired assets (scratches, dents, textures) onto the car model

🐍 Running the Python Script

  1. Switch to the Scripting workspace
  2. Run the provided Python script (link in resources)

🔄 Changing the Mode Switcher Node

  1. Open the Shading tab > Shader Editor
  2. Locate the Mode Switcher node
  3. Replace it with the latest version if missing

🛠️ Creating Damages

  • Dents → Adjust Voronoi Texture + Mapping node scales
  • Scratches → Modify values in mapping nodes
  • Glass Cracks → Add crack texture nodes

🌫 Applying Dirt Texture

Follow this tutorial:
Simple Dirt & Dust in Blender


🌎 Applying the HDRI Dome

  • Use a dome HDRI instead of world HDRI
  • Benefits: Keeps car aligned with ground plane
  • Tutorial: HDRI Dome Tutorial (6:03 - 17:38)

🖼️ Generation

  1. Set the number of samples
  2. Click Generate to render and save

⚠️ Unresolved Challenges

  • Needs better procedural dents & scratches
  • Lighting doesn’t always match background
  • Dents only randomize on one side
  • Car reflections need improvement

🐞 Specific Problems

  • HDRI environment lacks detailing
  • Geometry nodes need refinement
  • Poor placement of dents

📚 Resources


🏁 Conclusion

This project serves as a foundation for procedural car damage simulation in Blender.
Future improvements include better node setups, more realistic materials, and enhanced geometry-based denting.

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