Synthetic Data Generation Using Blender and python. Read # Documentation File before going into it This project demonstrates how to add realistic car damage (dents, scratches, dirt, and cracks) in Blender using assets, procedural textures, and a Python script.
- Introduction
- Prerequisites
- Importing the Car Model
- Importing Assets
- Running the Python Script
- Changing the Mode Switcher Node
- Creating Damages
- Applying Dirt Texture
- Applying the HDRI Dome
- Generation
- Unresolved Challenges
- Specific Problems
- Resources
This guide walks you through the process of adding damage masks (dents, scratches, cracks, dirt) to a car model in Blender.
The workflow uses:
- Blender shaders & assets
- A custom Python script
- Rendering with Cycles Engine
- Blender 4.1+ installed
- Car model file (download or import from BlenderKit)
- Render engine: Cycles
- Assets available via Blender Asset Browser
You have two options:
- Open Blender
- Go to
File > Import
and select your car model format - Import it into Blender
- Download and install the BlenderKit addon
- Enable it in
Edit > Preferences > Add-ons
- Search for "Car" in BlenderKit
- Click to import into your scene
- Open the Asset Browser
- Drag & drop desired assets (scratches, dents, textures) onto the car model
- Switch to the Scripting workspace
- Run the provided Python script (link in resources)
- Open the Shading tab > Shader Editor
- Locate the Mode Switcher node
- Replace it with the latest version if missing
- Dents → Adjust
Voronoi Texture
+Mapping
node scales - Scratches → Modify values in mapping nodes
- Glass Cracks → Add crack texture nodes
Follow this tutorial:
Simple Dirt & Dust in Blender
- Use a dome HDRI instead of world HDRI
- Benefits: Keeps car aligned with ground plane
- Tutorial: HDRI Dome Tutorial (6:03 - 17:38)
- Set the number of samples
- Click Generate to render and save
- Needs better procedural dents & scratches
- Lighting doesn’t always match background
- Dents only randomize on one side
- Car reflections need improvement
- HDRI environment lacks detailing
- Geometry nodes need refinement
- Poor placement of dents
- Texture resource: Click Here
- Car Models:
This project serves as a foundation for procedural car damage simulation in Blender.
Future improvements include better node setups, more realistic materials, and enhanced geometry-based denting.