Dos Game Engine project
WIP, very early stage
Smoothly moves a spaceship over the screen with a background
It uses Dos-dev Clangd, cmake, djgpp, and Dosbox bundle extension for Visual Studio code (search VS store)
- Game Loop
- Fast low level graphic screen copies and updates (no library)
- Smooth fast background scrolling on 386/486 with a vga
- Loading Bitmaps
- Mouse support
- VGA Mode 13, changing palletes
- Constant FPS in game loop regardless of CPU Mhz speed
- Level screen graph
- Loading levels, objects
- Saving Load system
- Sound and Music
- Visual effects
- Extended memory support (with an extender)
I dont know i just feel like being nostaligic ;) I was kid playing dos games and the tech was magical and unknown to me This is my way of rediscovering what 90s game engineers did