This is an all-new version of the Bump iOS API.
- faster, smaller. ~400kB is added to an ARM binary after linking.
- block/GCD based callbacks.
- multiple concurrent sessions: once two users have matched, they can continue to send data to each other and other users
- at the moment breaks compatibility with earlier versions of the API
- Agree to the API license agreement and get your API key: http://bu.mp/apiagree
- Add libBump.a and BumpClient.h to your Xcode project.
- Ensure that your target is linked against libBump.a, CFNetwork.framework, CoreLocation.framework, and AudioToolbox.framework.
- Configure your client:
[BumpClient configureWithAPIKey:@"your_api_key" andUserID:[[UIDevice currentDevice] name]];
Congrats, that's it. Your app is now bumpable!
- Use of this library is subject to both our SDK License agreement, http://bu.mp/licagr_internaluse, and Trademark Guidelines: http://bu.mp/apitrademark
- Android builds coming soon.
- Please submit comments and questions to tg@bu.mp
- fixes leak when no internet connection is present
- fixes 'Somebody' userID bug
- removes a compiler warning when linking against the library
- fixes userId configuration bug
- adds optional disconnect/connect calls (first call to sharedClient auto-connects)
- setBumpable turns location updates on/off
- userIDForChannel returns empty string when other user's name is unset
- removes use of [[UIDevice currentDevice] uniqueIdentifier]
- includes armv6 binary
- Additional power saving measures when bumping disabled
- Fixes two internal bugs, one of which means that it will not match with earlier betas
- callback structure changed: BumpClient calls its
matchBlock
when a match occurs. In order to create a channel (and send data), both users most call[[BumpClient sharedClient] confirmMatch:YES onChannel:channel];
. When both users confirm a channel, thenBumpClient
will callback itschannelConfirmedBlock
. - See updated examples for this new structure
- API key status notification on stderr.
- (void) configureBump {
// userID is a string that you could use as the user's name, or an ID that is semantic within your environment
[BumpClient configureWithAPIKey:@"your_api_key" andUserID:[[UIDevice currentDevice] name]];
[[BumpClient sharedClient] setMatchBlock:^(BumpChannelID channel) {
NSLog(@"Matched with user: %@", [[BumpClient sharedClient] userIDForChannel:channel]);
[[BumpClient sharedClient] confirmMatch:YES onChannel:channel];
}];
[[BumpClient sharedClient] setChannelConfirmedBlock:^(BumpChannelID channel) {
NSLog(@"Channel with %@ confirmed.", [[BumpClient sharedClient] userIDForChannel:channel]);
[[BumpClient sharedClient] sendData:[[NSString stringWithFormat:@"Hello, world!"] dataUsingEncoding:NSUTF8StringEncoding]
toChannel:channel];
}];
[[BumpClient sharedClient] setDataReceivedBlock:^(BumpChannelID channel, NSData *data) {
NSLog(@"Data received from %@: %@",
[[BumpClient sharedClient] userIDForChannel:channel],
[NSString stringWithCString:[data bytes] encoding:NSUTF8StringEncoding]);
}];
// optional callback
[[BumpClient sharedClient] setConnectionStateChangedBlock:^(BOOL connected) {
if (connected) {
NSLog(@"Bump connected...");
} else {
NSLog(@"Bump disconnected...");
}
}];
// optional callback
[[BumpClient sharedClient] setBumpEventBlock:^(bump_event event) {
switch(event) {
case BUMP_EVENT_BUMP:
NSLog(@"Bump detected.");
break;
case BUMP_EVENT_NO_MATCH:
NSLog(@"No match.");
break;
}
}];
}