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understanding-the-efficiency-of-ray-traversal-on-gpus
understanding-the-efficiency-of-ray-traversal-on-gpus PublicAutomatically exported from code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus
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DeferredTexturing
DeferredTexturing PublicForked from TheRealMJP/DeferredTexturing
A rendering sample that demonstrates bindless deferred texturing using D3D12
C++
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