Mons is a simple 3D platformer created in 10 days (~20 clocked hours)
Get Mons home safely!
Controls are very simple!
There is only 1 in fact: Press Spacebar to jump.
You can play the latest version online here: https://copythis.link/game/Mons.
Press the escape key to disable fullscreen mode.
If encountering performance or audio problems, it is recommended to try another web browser or download the game instead.
The game was working in Firefox at the time of writing.
- Find and download the desired version and target platform under releases.
- Unzip compressed archive.
- Run the Mons executable. If on Windows, Windows Defender might warn against 'potential threat' because the executable is not signed. To start the game, click on
More info -> Run anyway
.
Game Engine: Unity
Modelling Software: Blender
Image Manipulation Software: GIMP
Most aspects of the game were created by me, including scripts, models, animation, visual effects and user interface.
Heart and Volume textures were slightly modified from the originals found at https://flaticons.net/.
Custom font was found at https://www.fontspace.com/party-confetti-font-f69513.
Low poly texture palettes are from Imphenzia (used for UV mapping).
All sounds and soundtrack used were taken from the following commercial assets:
- https://assetstore.unity.com/packages/audio/sound-fx/ultimate-sound-fx-bundle-151756
- https://assetstore.unity.com/packages/audio/music/orchestral/ultimate-game-music-collection-37351
- https://assetstore.unity.com/packages/audio/sound-fx/universal-sound-fx-17256
Since they are commercial, they are excluded from this repository.
It is possible to build the game without these assets, but the game will have no sound in that case.