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[Ogmo Editor 3]: https://ogmo-editor-3.github.io/
[ogmo3-sample]: https://github.com/17cupsofcoffee/ogmo3/blob/main/examples/sample.rs

### [ggez]

![lot's of overlapping bunnies](ggez-bun.png)
_ggez bunnymark - 60,000 buns at 60 FPS_

[ggez] is a 2D game framework inspired by Love2D. The project is chugging
along getting everything prepared for a 0.6 release at the end of 2020,
and a lot of work has been done in the last month:

- All major dependencies have been updated, including a long-overdue
update to `winit` 0.23.
- Over a dozen pull requests have been merged, large and small.
- A bunch of old issues have been cleaned up.

Major features to look forward to include far better math performance, a
`MeshBatch` type, better ergonomics on Linux Wayland, and more. There's
lots of work still to be done though. A bunch of issues are out of date
and need triage, docs need to be proofread, and especially examples need
be updated and tested on every platform imaginable. Try out the `devel`
branch and give it a go!

[ggez]: https://github.com/ggez/ggez/

### [rg3d]

[![a scene with lightning and multiple hi-poly character models](rg3d_instancing.jpg)][rg3d_twit]
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