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23 changes: 23 additions & 0 deletions content/posts/newsletter-020/index.md
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Expand Up @@ -868,6 +868,29 @@ can get glimpses of its development by following the author on [Twitter][h3r2tic
[@h3r2tic]: https://github.com/h3r2tic
[h3r2tic-twitter]: https://twitter.com/h3r2tic

### [building-blocks] v0.6.0

![LOD Terrain](building-blocks-lod-terrain.jpg)

In v0.6.0, the [building-blocks] voxel library brings a couple important features
for scaling up to large maps:

- pyramids for level of detail
- multichannel arrays

There is still much work to be done to optimize the voxel mesh LOD at large
scales and improve the cosmetics of LOD transitions, but the preliminary work
has allowed us to demonstrate the feasibility of this approach with a new demo
that you can view [here](https://youtube.com/watch?v=fCP8xZYJiSI).

Full release notes are available on [here][blocks-notes].

_Discussions:
[/r/rust](https://reddit.com/r/rust_gamedev/comments/ma76je/buildingblocks_v060)_

[blocks-notes]: https://github.com/bonsairobo/building-blocks/releases/tag/v0.6.0
[building-blocks]: https://github.com/bonsairobo/building-blocks

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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